I was just asked what I thought was the "largest computer graphics software project?" Not sure what to count here? GPUs are big, with hundreds of engineers and many millions of lines of code and all SW until the very end. But 95% of the ASIC engineers don't know what a pixel is. GPU drivers have hundreds of engineers and over a million LOC. Maya must be pretty big (not that that's a good thing!), with probably a few hundred engineers and maybe a couple million LOC (total guess)?

Anyone want to chime in with some actual numbers?
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