I can't say I'm surprised. The beta revealed a clunky and nonsensical interface made up of too many pages to flip through to see everything. And it performed poorly on top of that. I know, I know, it was still a beta. But, it was so bad of an experience and so far from completeness that I'm actually glad to hear Wizards will turn elsewhere. My first comment, after making a character in the beta, was, "This is complete crap." I suspect Wizards had a similar reaction and finally kicked it to the curb. I only hope they got their money back.
I assure you, we're all better off without whatever DungeonScape was trying to become. Let's hope Wizards finds someone that can do MUCH better.
This has probably been discussed and, if so, my apologies. But, searching for the Forgotten Realms date in which Tyranny of Dragons takes place is notoriously difficult to Google - you just get product release dates. Dalereckoning - What year is it?
Gravedigger The dead need burying and you are the pariah to do it. Skill Proficiency Intelligence (History), Intelligence (Religion); Tool Proficiency: Gravedigger's Tools (Proficiency bonus applies to speed at digging and earth engineering) Equipment: Spade, Shovel, Pick, Mattock, ...
My deluxe copy of The Strange from the kickstarter is slightly defective - the covers are just a bit too narrow, so that the stock protrudes past them just a towards the top of the book. It's not a huge issue, but given that it's a "deluxe" book, and that I paid a deluxe price for it, I figure I should have a copy that has the same level of quality as my deluxe Numenera book, right?
So, a couple of weeks ago I started trying to get a hold of Monte Cook games. 3 emails later and I have yet to receive any sort of response. At first I didn't want to make a bid deal out of it because they had specifically said they were busy due to GenCon. Fair enough - but no way it should it take 2 weeks or longer to hear back.
Any suggestions? Anyone have the inside scoop on how to get a hold of these guys? My first attempt was via the web form on their website. Then two follow-up emails, the first to Tammie (and the Kickstarter Rewards address) and then an attempt to everyone (Monte, Bruce, Tammie, et al).
Thank you, +Tammie Webb Ryan for the response and the resolution. I genuinely appreciate it. I thought of removing my snarky comments from earlier, but truth be told the matter of addressing customer queries should still be resolved. Just some recommended feedback. Though I'm happy with my resolution, the amount of time it took to get it was too long.
So I ended up buying the PHB from my FLGS a couple of weeks ago and completely forgot to cancel my Amazon preorder for the same. It arrived today. I must say, I'm not disappointed to have 2 copies - a 2nd table copy will be helpful and the Amazon price made it worthwhile.
Interestingly, in +Petros Papalianos post below about hiding (https://plus.google.com/102266647711355315787/posts/aQppsVsLgPh) it suddenly became clear to me that there is no automatic success or failure on Saving Throws as in previous editions. It's generally been sacrosanct that a 20 succeeds and a 1 fails on saves and attacks (but not so much skill checks). Not really asking a question here, just wondering if anyone else picked up on this and found it a bit odd. I wonder if the DMG will offer some variation on this rule because, like I said, it's a real break from "tradition" in prior versions.
On one hand it seems to me that if you manage to pass a save rolling a 1 or fail it rolling a 20 then you pretty much deserve that success/failure. On the other hand I like the idea of spells crit-ing on a save roll of 1, so I'm conflicted.
Honestly though the odds of automatic success/failure even mattering are so low, especially with bounded accuracy. Only the worst / highest level effects are going to have DC's over 20 anyway. Likewise, bonuses should mostly stay low enough not to hit even the lower DC's with a 1. The highest possible bonus would be an 11, I think, and that's with maxed ability score and proficiency bonus, so even a DC 10 should fail on a 1 until high-ish levels, automatic failure or no.