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Julian Steen
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Julian Steen

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There was much rejoicing!
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Julian Steen

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Adrian BK's profile photoJosh Chaffin's profile photoJeff Jones's profile photoAleksander Śmierciak's profile photo
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Thanks for the link!
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So I just pulled the trigger on the entire D&D pre-order from Amazon, from the Starter Set all the way through to the Deluxe DM Screen in January. The only exception is Hoard of the Dragon Queen, which I pre-ordered directly from +Wolfgang Baur  (Kobold Press - the autographed collector's edition with "Queen of Dragons" patch). 

Now the long, painful wait begins. 
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Michael Thompson's profile photoVenger Satanis's profile photoAllan Sitte's profile photoDoug Medesha's profile photo
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Ya...  I'm with ya brother.  I even pre-ordered a case of the new Wizkids D&D minis simply because I could not pass up the savings.
I am not averse to spending money, but I am not one to pass up a good deal either.
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Julian Steen

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If Mark Ruffalo, Gary Oldman, and Johnny Depp had a three-way love-child, this is what he would look like.

(That's a compliment)

Only issue: not a drop of blood after 17 punches to the face? Maybe not Mark Ruffalo after all, but actually Dr. Bruce Banner...
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Julian Steen

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The Strange can't get here fast enough.
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Julian Steen's profile photoStuart Greenwell's profile photo
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Oh yeah, Base mechanics are rock-solid and the best game I have ever played. And these problems I am referring too, very well could be some greater misunderstanding of how things are supposed to work.  I just have a long way from now until the game is release to deal with players in revolt.
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Julian Steen

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Michael, have you considered making Blueholme Prentice Rules available in print - perhaps via DriveThru's POD or another service like Lulu.com? 
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Michael Thomas's profile photoJulian Steen's profile photo
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Very cool. Thank you!
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Have him in circles
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Now for a little contribution to the community. I was inspired by the specific encounter pages in "Mines of Madness" (module by +Scott Kurtz and Christopher Perkins) to make a very simple encounter tracker. It includes an initiative table and a place to track up to 20 opponents for each individual encounter. In the spirit of playing in "the theater of the mind" (no minis), I've also included fields for "is attacking" and "attacked by" to help keep track of who is fighting whom.

Enjoy. https://drive.google.com/file/d/0B_5qSsi03WMoQzNNZWY2YTJVY0U/edit?usp=sharing
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Maite P
 
Thanks for sharing :) looks very useful. 
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I'm sure it'll be a moot point when the Starter Set comes out, or at least when Basic D&D and/or the PHB is released in August, but in the meantime, a question on Fighter superiority dice. The rule in "Classes" reads:

"You can use your action to regain one superiority die. When you complete a short rest or a long rest, you regain all of them."

What's throwing me off is the 2nd sentence. It seems to suggest that you can only recover ONE superiority die by taking an action, but after that using them means losing them until you take a short or long rest.

My question is, do you read it that way, or do you interpret this to mean that a Fighter can always use an action to regain a single superiority die. So, for example, a 3rd level fighter can spend, say, two consecutive rounds just using his action to recover both superiority dice. It just so happens that if you didn't recover them by using your action, then a short or long rest will recover them...?

Thoughts about how this recovery mechanic is supposed to work? 
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Martijn Vos's profile photoJulian Steen's profile photoMarc Hertogh's profile photoBrad Black's profile photo
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For those who feel a little off because the "logic" behind the regen is a sticky, I would just recommend doing something where fighters always start a new combat with 1 die, and then can take actions to add more for "moves that require more setup or preparation" symbolizing them working the battlefield or their opponent for the DDT (so to speak).    Perhaps its an escalating function for the fighter as well, where the die they get to start with goes up as they level reflecting their having seen many more situations and scenarios, and then being able to use a broader set of opportunities.    Feat enhancements for it?  Maybe though it could be abused vertically fairly easily.

There's other ways to do it (regen every combat entirely, gain a die when X happens in combat, etc), so mix it and match it in your game until you find your sweet spot.  D&D (and rpgs in general) are the framework;  what happens at the table is up to you.

 
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So yeah. Mearls just dropped this bomb.

http://www.wizards.com/DnD/Article.aspx?x=dnd/4ll/20140527
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Will Tijerina's profile photoShannon Ferguson's profile photoShawn H Corey's profile photo
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+Will Tijerina
You're correct. I missed that part.

"But the best part? Basic D&D is a free PDF. Anyone can download it from our website. We want to put D&D in as many hands as possible, and a free, digital file is the best way to do that."

I wonder why something so important is buried in the article. :(
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Julian Steen

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"Awkward eye contact." LOL!
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The hazard table tells us falling ambient damage is 1 pt per 10 feet fallen...? Even an average person could easily survive a 50 foot fall. Am I missing something here? My apologies if this has been discussed before. 
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Joseph DeSimone's profile photoMarkus Wagner's profile photoAnestis Kozakis's profile photoR.S. Tilton's profile photo
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Bingo, Anestis! :)
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