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Ingress South Bay Area Resistance
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Hacking XM Cost Parity

You still take damage, but the base XM cost is the same.

--scootle

PS don't pay much heed to the plethora of people pointing out to DI in the comments that this is old news... i'm not sure this was broadcast very effectively by Niantic as a game change previously.

#Ingress  
 
#Ingress News: Game Logic change: Hacking Enemy and Friendly portals cost the same #IngressGameLogic #IngressUpdate  
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Jack Levin's profile photo
 
Big win for Los Gatos, Saratoga resistance team today!

http://imageshack.com/a/img545/6254/hyyy.png
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v1.28.1 inbound

Keep an eye on your update notifications... should be out soon... start hacking up those new toys!

--scootle

#Ingress  
 
#Ingress v1.28.1 has leaked to Google Play. Early intel indicates the following updates:

Vector to nearest Portal: When no Portals are in your field of view, your Scanner will help you target the closest Portal.

Updated Portal dialog: Select a Portal Key and Recharge directly from this view. Recycling Portal Keys requires Agent confirmation.

Support for 5 additional Portal Mods rumored in INGRESS REPORT | 5 New Mods Revealed - EP11: Heat Sink; Multi-Hack; Force Amp; Link Amp; and Turret.

Also, visual indications have been added to the RECRUIT tab to remind you to grow your local cell and enlist new recruits. OPS now includes an option to toggle vibration on incoming notifications.

Download from https://play.google.com/store/apps/details?id=com.nianticproject.ingress. Request your activation code from http://ingress.com or http://nianticproject.com.
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XMP action cost change...

Seems they are making the higher-level XMP more expensive to fire while making lower level ones a bit cheaper... the cross-over point is at L5.

L8 XMP now costs 640 XM vs. the former 400 XM.

--scootle

#Ingress  
 
We're hearing reports from Agents in the field that NIA engineers have released certain adjustments to Xmp technology usage. Anyone else seeing this?

1: 10
2: 20
3: 70
4: 140
5: 250
6: 360
7: 490
8: 640
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Client updated to v1.25.2

FYI for those who missed this post... update seems to be trickling down via Google Play throughout the day.
--scootle

#Ingress  
 
FYI. A new v1.25.2 version has been published to the Play Store and should show up over the next couple of hours. But this is just a maintenance release that helps with some back-end services stuff. There are no visible changes or new features in version 1.25.2 vs the 1.25.1 version that went out yesterday. Both are equally fun. :)

https://play.google.com/store/apps/details?id=com.nianticproject.ingress
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Super-interesting info in this Hangout with +Brian Rose ...

#Ingress  
 
Here are the combined notes of +Dirk Jäckel, +Gerald Scholz and +Stefan Hoth of today's hangout with +Brian Rose of the +Niantic Project    

It's a collection of notes of the 2 hours of chat and if someone has the wish to do a TL;DR out of it I will edit it up here.

- reddit is closely monitored as well as the social channels (G+, twitter)
- target: 1 billion users (for all Niantic projects together)
- AP deduction for IITC-usage was a hoax (he thinks)
- they do not look for tos violations but if someone comes to them and asks if it is ok to do this (IITC) they feel they have to tell them that it is a TOS violation and they have to tell them to stop
- API is in the works, but "they want to do it right the first time"
- API (in the final version) will enable players to create missions, have all player data and realtime data
- Ingress is another kind of social network, first connecting people through the same goal but later on make them 
- idea: create a local cell with own stream
- idea: NFC-bump to "bond" players for a period of time to collaborate (e.g. AP sharing, private chat etc)
- balancing tweaks are still in the works, recent updates made it harder to attack, by avoiding to make it too hard to conquer areas if one faction ruling this area
- iOS is still in the works, will take significant time
- they are working on explaining the gameplay better for newbies
- community map + group directory is in the planning (like GDG chapter directory)
- most of the players are located in urban areas, changes on the GPS location were targeted towards those players but made it worse - the tweaking is still in the works
- they recognize that the global MU score is not interesting to you, they are looking into to make the score more regional (city, district)
- It is called Mods filter not shields filters for a reason (Other Mods are in the pipeline)
- Wireframe power cubes for half an hour was planned.
- localized version (translated) is planned, also with the help of the community (translation by users)
- regarding feature request: they are reading and hearing a lot of great ideas but not everything fits into the story or the overall roadmap
- better inventory management is an important point on the list, but it's not yet there
- roleplay game elements, player roles like the linker, the farmer, the attacker 
- the idea of a trophy case for cool items and keys is not new to them, they are thinking about that
- they are also thinking about other ways to exchange icons (e.g. via links)
- Brian likes the idea of Ingress being a closed beta, marking the game as "never finished"
- as of now there are no plans for a reset once the project goes public (out of beta)
- Currently it takes about three weeks to get activation code
- Niantic is not as close to Google as many think. They have their own goals, mostly social and related issues in the main focus.
- Niantic does not get user data from Google (G+, Gmail, Gtalk or otherwise)
- NIA is actually a real US agency, the Niantic Project has a Google voice number with the same area code of Langley (home of the CIA), the Niantic Project received questions from the government about what they are doing, even had meetings about 
- They look at the portal submission photos (only 30 people)
- ideas of doing a "Map Maker"-style integration of the community in the portal submission and maintenance
- Trusted agents may vet new portals
- win trading (i.e. gifting AP to each other for leveling up) is not accepted and will be punished by SuperOps once they recognized such behavior
- we did 2 rounds of ideas: short time fixes for the app, and long term visions for game changing ideas - the team is actually looking for crazy cool ideas


Thanks to everyone who participated today, it was very... enlightening. ;-)
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In their circles
449 people
Have them in circles
842 people
Nicholas Geisler's profile photo
Bhroam Mann's profile photo
 
Portal Mods

In case anyone missed this... pretty clear explanations of what the new Portal Mods do when equipped on a Portal.

--scootle

#Ingress   #strategical  
 
This leaked NIA memo sheds light on the Portal Mods emerging from the competing XM tech corporations, IQTech, Visur and Hulong Transglobal, but it also provides us with an update on some people we've been keeping track of. 

Dr. Devra Bogdanovich, of course, is now working with Visur, headed by the Russian billionaire businessman Ilya Pevtsov. Read  +Felicia Hajra-Lee's novel for a better understanding of how that relationship came to be. 

Dr. Oliver Lynton-Wolfe, Devra's old nemesis and the first true XM tech pioneer at the Niantic Facility in Geneva, is now operating under IQTech, the private US-based contractor run by Dr. Ezekiel Calvin, former lead of the Niantic Project. 

We still don't know who exactly the scientific talent behind the Chinese mega-corporation Hulong Transglobal's XM labs are, but their foray into the Congo chasing +Hank Johnson (read Alignment:Ingress by +Thomas Greanias for those details) assured them an early lead in Dark XM research. 

The final piece of info, suspected but never confirmed, is that the brutal, cold, dangerous former head of Niantic Security, Jay Phillips, has taken over Yuen Ni's position as head of the NIA. Last seen being given carte-blanche to clean up the leaks and chaos surround Niantic, it seems he has manuevered that opportunity to the top of the shadowy intelligence agency. 


References:

Visur Company Profile: http://www.nianticproject.com/?id=sc701d
IQTech Company Profile: http://www.nianticproject.com/?id=sc410a
Hulong Transglobal Company Profile: http://www.nianticproject.com/?id=sc603a
Alignment: Ingress: http://www.nianticproject.com/?id=sc601d
Phillips Carte Blanche Memo: http://www.nianticproject.com/?id=sc501f

+Felicia Hajra-Lee's novel, The Niantic Project: Ingress, is available on Google Play ( https://play.google.com/store/books/details?id=BKE4MsCPlX8C ) and in the Amazon e-book store ( http://www.amazon.com/The-Niantic-Project-Ingress-ebook/dp/B00CTSZQ9Q ).  
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v1.26 is out... go get it!

Find those... viruses... :)
--scootle
 
New #ingress scanner technology is leaking today. Keep an eye out for it. Many good agents were lost getting this into your hands.

Version 1.26

+ Portal health and faction control info on Portal Keys in the Inventory carousel.
+ Android Notifications for "Portal under attack," "Portal neutralized," and "@<codename>" messages.
+ Support for Jarvis Virus and ADA Refactor objects.
+ New Recharge visual animation.
+ Bug fixes

v1.26 should start showing up in the Play Store in an hour or two.

https://play.google.com/store/apps/details?id=com.nianticproject.ingress&feature=nav_result#?t=W251bGwsMSwyLDNd
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Dan Neumeister's profile photo
 
awesome!
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This is the public Ingress event scheduled to occur during Google I/O in San Francisco.  Don't miss it!

--scootle

#Ingress   #googleio2013   #googleio13  
 
Agents, here are additional details related to the Emergent Anomaly in San Francisco on May 16, 2013. 
Operation: Bowstring
Thu, May 16, 2013, 7:00 PM PDT
Rincon Park

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Google I/O Ingress Event Info

This just hit the wire:

Ingress, exclusively for I/O registrants
Tuesday, May 14th from 4- 6PM at Moscone West (1st floor) &
Wednesday, May 15th from 7- 10PM at the I/O After Hours Party at Moscone West (3rd Floor) There will also be a major Ingress-wide game event in San Francisco the evening of Thursday, May 16th from 7- 9PM which I/O attendees are invited to participate in.

Will be interesting to see what this entails...

--scootle

#Ingress   #googleio2013   #googleio   #googleio13  
 
Countdown to Google I/O 2013: Community Events

+Google just provided some additional information on community events around the Google I/O 2013 developer conference.

After Hours Party
Wednesday, May 15th, from 7-10PM at Moscone West
It will feature heart-pounding experiences and awe-inspiring technology to create an experience from another time. Google has teamed up with top entertainers, inventors, artists, educators and the best global visionaries from all over the world to share their dynamic experiments and heightened realities, and present you with a magical experience.

Pitch Night @ Google
Thursday, May 16th at Google's San Francisco office
Evening of startup ideas, pitches, food and drink. Bring your own startup idea or join one of the other entrepreneurs there to define a new product. The best ideas will be presented before a panel of judges, including Stephanie Palmeri, Principal with SoftTech VC and Stacy Brown-Philpot, COO of TaskRabbit, as well as Don Dodge, Chris DiBona and Chris Messina from Google. Winners will get private coaching from the judges and Google Cloud credits.

I/O Nightcap, hosted by Google Engineering
Thursday, May 16th from 7 - 10PM at The ThirstyBear Brewing Co
Grab a brew and team up to compete for prizes. Or enjoy a pint in our indoor beer garden and talk algorithms over ale.

Geo Ignite Talks
Thursday, May 16th starting at 6:45pm at the NextSpace office
The GeoMeetup community, in partnership with O'Reilly, Nextspace and Google, would like to invite all of you to a night of pizza, drinks and Ignite talks. This event is open to both attendees and non-attendees of Google I/O, so it's a great opportunity to get out and meet the local community.

Ingress, exclusively for I/O registrants
Tuesday, May 14th from 4- 6PM at Moscone West (1st floor) &
Wednesday, May 15th from 7- 10PM at the I/O After Hours Party at Moscone West (3rd Floor) There will also be a major Ingress-wide game event in San Francisco the evening of Thursday, May 16th from 7- 9PM which I/O attendees are invited to participate in.

Ignite
Thursday, May 16th at 4:25 PM
Ignite talks will each be 5 minutes long with 20 slides and only 15 seconds a slide (they auto-advance). We want to hear your cool ideas, hacks, lessons, and "war stories". Your talks don't have to be technical (although they can be), but they should definitely be something that would appeal to a developer audience. What do you want to talk about?

Register soon! Space is limited at community events. #io13
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Aygul Zagidullina's profile photoWilliam Washco's profile photoIngress South Bay Area Resistance's profile photo
5 comments
 
+Ingress South Bay Area Resistance - I posted about it on the L6+ group too.
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Unconditional Surrender
effective 1 April 2013

Dearest SMURFs,

It is with great sorrow that we must acknowledge that we have been overwhelmed by the Enlightened and their Shaper allies in recent days.

I advise all active SMURF agents to resign immediately and lay down their XMPs at the nearest Enlightenment facility, be it a Museum, Art Gallery, or drinking establishment of your choice.

Resistance has been proven to be futile.

La mort de la Resistance... c'est la vie. 1 April 2013

--scootle
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Alok Kamat's profile photoJanesh Chhabra's profile photoRyan Loebs's profile photoErik Hartley's profile photo
9 comments
 
i have no idea how to message the page :(
but luigitime and peachy can vouch that im stetson
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In their circles
449 people
Have them in circles
842 people
Nicholas Geisler's profile photo
Bhroam Mann's profile photo
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South Bay Area #Resistance Cell for the new AR game #Ingress by Niantic Labs
Introduction
If you are a South Bay (SF Bay) area #Ingress #Resistance Agent, please just add this page to your circles and send a direct message to +Ingress South Bay Area Resistance.  We'll get in touch to verify who you are and get you started breaking #Enlightened things!  ;)  

Note this is a public page, so don't post anything you don't want the world to see here.  :)

G+ page founded 26 Nov 2012.

Short URL to this page:  http://goo.gl/R9tDx
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