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Peter Kisner
Worked at Broad Institute
Attended Albright College
Lives in Boston, MA
206 followers|103,955 views
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Peter Kisner

Maps + Traps  - 
 
 
I posted a key to the simplified symbols I developed for my area maps. A few people have asked about these. There's now a jpg and pdf version on my website free to download.
“A man sets out to draw the world. As the years go by, he peoples a space with images of provinces, kingdoms, mountains, bays, ships, islands, fishes, rooms, instruments, stars, horses, and individ...
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Peter Kisner

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For those who may benefit from this but are not aware of it.

Feel free to replace spoons with other things as needed, such as fucks. YMMV.
Please take the time to read Christine Miserandino’s personal story and analogy of what it is like to live with sickness or disability. Click HERE to download “The Spoon Theory” in PDF format. The Spoon Theory by Christine Miserandino www.butyoudontlooksick.com My best friend and I were in the diner, talking. As usual, it was very …
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Peter Kisner

Inspiring Images  - 
 
So, it's a remake of The Warriors , only post-apocalyptic
. . . with mutant ninja humans.

On the bad side the reviews are not good.

But on the plus, I think they used all the best footage in the trailer which, IMHO, looks pretty awesome.  Here you go:
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Bad movies sometimes make the best games. :)
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Peter Kisner

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Lessons learned from James Ward - Read this if your a writer, artist, designer,etc.
Lessons from the Back Corning
The power of the word, “No.”
I have been in the game business for over 40. In that time I have literally made the companies I worked for millions and millions of dollars. At TSR I did hardbound AD&D books that made me the first member of the TSR million dollar club as a person to personally bring a million in profit from the products I designed in one year. Through my design and support Spellfire the card game and Dragon Dice made TSR millions of dollars. The Great Shakes Charlie Brown dice game and the He-man Golden books made Western Publishing millions of dollars. The Dragon Ball Z collectible card game made millions for Playoff. There are lots more examples of huge successes that I developed. The point is while I have made lots of cash for companies, I still get told no when I present products to companies and I never let that rejection stop me from moving forward.
I’m telling you that as a creative person you must learn when you are told no and not be daunted by the rejection. In my early novel writing days editors rejected my works because they said while the ideas were good they had to work too hard on fixing the grammar and dialogue. I dived in and started reading books on grammar and dialogue and I learned from those early mistakes. Now (when I’m not trapped in the hospital) I use an excellent program called RightWriter 6.0 that helps me with my grammar and writing style.
My first sets of board game rules weren’t clear and easy to learn. As I was told this by people I respect I worked on that feature of my design efforts. I studied rules that were popular like Monopoly and Sorry to see what elements they used in their rules. I copied the best styles of rules writing that I noted over the years and my writing style when it came to rules, and novels, and module adventures improved. Even now at 64 I’m learning all the time from my partners in Eldritch Enterprises. Frank Mentzer, Tim Kask, and Chris Clark have forgotten more about writing and grammar than I will ever learn. They are constantly telling me what is wrong in my writing. Most of the time I agree totally with what they are saying and I try to change my style so that they don’t have the same concerns the next time they read my new material. I don’t become daunted when I’m told my material isn’t good or that it needs work.
Don’t stop designing games or writing novels because reviewers tell you your work is crap. Take that advice in stride and work to better the material. I have a vivid memory of a reviewer who didn’t like a design of mine. One of his many complaints was the fact that I had a corridor guard watching a chest of 20,000 gold. I had to agree with him, but that doesn’t stop me from being a Monty Haul game designer. Another reviewer had a huge problem with “point of view” in a chapter of a novel I had written. I didn’t know you weren’t supposed to change the point of view midchapter so that you could hear the thoughts of a different character in the chapter. I won’t make that mistake again.
The bottom line of this lesson is don’t crumple and kick yourself when someone says your creation is ugly. Find out why it was rejected and work on making it better. I have done this for 40 years and today companies seek out my name for their kickstarters to increase the numbers of people paying money to a kickstarter. Others want me to design their role-playing games. I make a good living (when I’m not in the hospital) in designing products. My reputation for success is solid in the gaming industry. I get told no, but I never let it stop me and you shouldn’t either.
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Peter Kisner

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Before there was Fallout,

Before there was Gamma World,

There was . . .
The Hotspur was a boy's story newspaper from Britain that launched in 1933 and featured fantastical covers with giant monsters, robots, and extraterrestrials in conflict with stalwart humans. [via]
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Jason Paul McCartan's profile photoRoger Giner-Sorolla's profile photoPeter Kisner's profile photo
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Football, fun and jet-propelled thrills!

Now roll for initiative: http://i2.wp.com/media.boingboing.net/wp-content/uploads/2015/08/hotspur-553.jpg?resize=851%2C1280
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Peter Kisner

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Say you’ve been to therapy, or bought a self-help book, or thought about doing either of those things. You may be wondering, “Why can’t I be happy?” “Why do I have such bad luck?” or “Why is my bos...
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Have him in circles
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Peter Kisner

Shared publicly  - 
 
 
I posted a key to the simplified symbols I developed for my area maps. A few people have asked about these. There's now a jpg and pdf version on my website free to download.
“A man sets out to draw the world. As the years go by, he peoples a space with images of provinces, kingdoms, mountains, bays, ships, islands, fishes, rooms, instruments, stars, horses, and individ...
1 comment on original post
2
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Peter Kisner

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So, +Kyrinn S. Eis recent shout out to the awesome-looking Masters of Umdaar, got the bee back in my bonnet again to finally polish up my Fate system hack:   Determinism!

TLDR:  Determinism attempts to take the more Narrativist-friendly Fate system, and bend it toward a more Simulationist-ish traditional RPG style.

Feel free to give feedback on the success there-of.
Drive
Determinism - A Fate HackDeterminism A Fate System Hack by Peter Kisner More standard editions of Fate use the invocation of Aspects and Fate Points to create a Narrativism-conducive game. This is a situation where players have a bit of control not only over their character’s actions, but also over the entire situation a
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and here you go making a revision of FATE.  Way to go.

I will check it out in more detail.
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Peter Kisner

Shared publicly  - 
 
So, it's a remake of The Warriors , only post-apocalyptic
. . . with mutant ninja humans.

On the bad side the reviews are not good.

But on the plus, I think they used all the best footage in the trailer which, IMHO, looks pretty awesome.  Here you go:
1
Roger Giner-Sorolla's profile photoPeter Kisner's profile photo
2 comments
 
+Roger Giner-Sorolla​ the sequel!
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Peter Kisner

Discussion  - 
 
 
Before there was Fallout,

Before there was Gamma World,

There was . . .
The Hotspur was a boy's story newspaper from Britain that launched in 1933 and featured fantastical covers with giant monsters, robots, and extraterrestrials in conflict with stalwart humans. [via]
4 comments on original post
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Peter Kisner

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I try to console myself:

@GregStolze: I think it's unlikely that #Trump will become POTUS, and here's why. I think, if he managed to get the nomination... (1/3)

@GregStolze: ...Abe Lincoln would rise from the grave as a mighty lich and slay him, shouting... (2/3)

@GregStolze: "A showy racist dickhead MURDERED me, and now another one wants to run my party?!? HELLO NO!" (3/3)
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Peter's Collections
People
Have him in circles
206 people
Michael Andryuk's profile photo
Petras Furtado's profile photo
Jesse Cohoon's profile photo
Jeff Rients's profile photo
Eugene Popucheyev's profile photo
Eric Fabiaschi's profile photo
Chris Kutalik's profile photo
Mark CMG Clover's profile photo
Ron Anderson's profile photo
Work
Employment
  • Broad Institute
    Process Development Associate II
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Currently
Boston, MA
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Introduction
Pursuant to avoiding inconvenience to those with a particular interest in mind, I almost never do Public postings.  Instead most posts will be go to one of the following circles:

* RPG Discussion - Posts of anything even marginally role-playing game related.

* General Interest - Personal updates, pop culture, cultural or scientific curiosities, stuff about my kids or family (not related to RPGs), etc.

If you are adding me to your circles then please let me know which circle(s) you want to be in.
If you don't then I'll assume you want the RPG circle if you've ever posted anything gaming related in your own profile.  Otherwise I'll assume you want General Interest if I know you.

If I can't remember you (I'm sometimes bad at this) and you haven't posted anything RPG related before, then I won't circle you back.

Note:  I typically attempt to practice Christianity in the Roman Catholic tradition.  I also tend to feel that maybe people in general have a responsibility to look out for each other's well being in some ways that good governance might help facilitate.  So it's not inconceivable that religious or political topics might show up in General Interest.  But for the most part I'm pretty loath to bring up such things, as I'm trying to curb my own epic attempts to fix something wrong on the internet.
Education
  • Albright College
    1998
Basic Information
Gender
Male
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Married