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Ukko Kaarto
18 followers -
Spotlight junkie, marketing monster, gamer and a dad.
Spotlight junkie, marketing monster, gamer and a dad.

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Does anyone have good links to tomb images that would fit Symbaroum? Would love to have visuals to help players visualize the tomb they are entering.

Cheers!

Been reading about Thistle Hold in various Symbaroum books and to me it is still unclear if elves are common sight in Thistle Hold? Or do they sneak in and out like shadows?

Yesterday we had our first Symbaroum session. Great, great fun and the system fit our group very well. We managed to navigate through some unclear rules, but it would be awesome to hear how you handle them in your games. I know Symbaroum isn't airtight when it comes to rules and needs quite a lot of tweaking and agreeing, but it would help a lot to hear your rulings/opinions:

- We have a goblin witch who has Strangler at Novice level. This ability feels SUPER strong. He strangled the Hunger Wolf to death as it didn't have good enough cunning to break the strangulation and thus was helpless. What is unclear when is Cunning<--Cunning needed to break the strangulation tested on Strangler's turn or on opponent's turn?

- The same character has Entangling Vines mystical power. It seems quite strong too as with his resolution of 15 he can tie even a very strong (-5) opponent with low Resolution down with 50/50 chance. I'm ok with that as it costs corruption. But the wording is confusing. Why can't the target hit with the sword, but can shoot with a bow? And if the explanation is that the vines tag your legs and make it difficult to reach an opponent in melee why doesn't it have any effect on target's DEF?

- When do you do the Resolute<--Strong test of Entangling Vines when during the round does this happen? In the beginning of the round? On spellcaster'ss initiative? On target's initiative?

Our group dislikes if the GM doesn't "play by the rules" and make arbitrary calls upon things and we all prefer to have clear idea how the rules work (board and miniature gaming background does that to people). Also the players are quick to pick on if there are abilities that are more "worth the experience". As a GM I don't want to say things like "the Abomination cannot be strangled because of reason X or Y" in the middle of the game thus making an ability suddenly useless or give an enemy really high cunning just to protect it from strangulation. The main problem isn't being strangled or being tangled but the fact that even on novice level both abilities easily make a boss enemy easy target.

Opinions and help appreciated.

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I could use some advice about the backgrounds for my player characters, can I please pick your collective brain? I'm not familiar enough with the setting yet and in many cases the core book is very vague on things and I'd like to stick to the written material and not make things up before I know what is what.

One character is 40+ year old soldier. Previously in the Queens army he fought in a war when he was young and then after his superiors were killed he was put in charge of unit of men. They did well and his men loved him. A cocky noble appeared and as a superior ordered them into a suicide attack out of stupidity and then blamed the character on failing. His men supported him so he was not hung but discharged. He is now trying to start up his own band of sellswords.

QUESTIONS:

1. Which war would this be? The big one against the Dark Lords? Or the war against Jezora barbarians year 10? Or both? What would work if we're playing Copper Crown and Wrath of the Warden later?

2. Was the war against the Dark Lords men against men or men against abominations or what? Which book has more info about that war?

The 2nd character is a barbarian. He is supposed to be loyal to the soldier character after serving under him in his troops. After that having no place to go he continued as a loyal henchman.

MORE QUESTIONS:

3. This war where they fought together would probably be war somewhere in Ambria and not the big one against the Dark Lords? The Jezora war could be one option. Were there barbarians fighting Jezora too? Maybe acting as scouts or something? Were there any other wars where barbarian could have fought side by side with Queens army?

The third character is a Changeling. This is so far what we know of him/her.

EVEN MORE QUESTIONS:

4. When did Queens people encounter Changelings the first time? Was it when they migrated north around years 0-5? Would a Changeling ever be admitted to serve in the Queens army?

Bonus question: The Changeling has to be a barbarian origin since the Ambrian origin Changelings must be very young (max. ~15 years or so) since the Ambria has existed only for something like 20 years.

Many questions I know. If there are good sourcebooks for finding answers I'm all for it. I really appreciate if you take time to answer even one or two of the questions. And suggestions and feedback on the character backgrounds are very welcome too!

Cheers!
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This is for gamemasters only, so stop reading if you're a player.

I have only read the core book adventure. I'm thinking of running a looooong campaign all through Copper Crown and Throne of Thorns.

Question: How is the ready made campaign material? Is it going to be your average dungeon delving, monster slaying black & white, good & evil type of thing or something that will force characters make moral choices between two bad things and deeper, more mature plot twists?

You know. Is it Shannara Chronicles or Game of Thrones? Disney or Sons of Anarchy?

Oh are there sandboxy elements or how railroady is especially Throne of Thorns Thistle Hold? (Getting it from Karvosti Kickstarter and can't find any reviews or it yet).

Cheers!

Starting Symbaroum with my group and I need a way to introduce the setting in short but deep enough form. Not the system, but the world.

Is there such an intro available on the internet or do you have pointers what are the key things I should introduce to lure players in?

Thanks!

Another question SPOILER ALERT

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I understand that the nature of Promised Land is to teach the GM and the players how the system works. But especially the 2nd part is somehow a bit not-connected to the main storyline. Did you change it somehow to give it more flesh?

Also in Promised Land part 2 there's this Undead brigand chief Mal Rogan. Is he just a addon that can add another fight to the scenario for blood hungry players or does he have a bigger role in some later adventure and it is good to introduce him?

What is the recommended order for ready made adventures? First Promised Land, then Copper Crown but then?

Cheers!

Hi all. Discovered Symbaroum two weeks back, fell in love with the setting and now thinking of the best way to lure my experienced but sometimes too busy and "we want to play in the settings we know already" group.

I'd like to start with a 3-4 adventure mini-campaign, which introduces the setting to the players but can then be followed by the Crown of Thorns (or other mini campaign) while using the same characters. What do you recommend?

Also is there a video introduction to the game? Something that one could watch instead of reading XX pages of introductionary text.

I know it might sound lazy to want ready made adventures and no-prep work by the players but we're all fathers of younglings and time is scarce. And I've already introduced my share of new games and setting so people are wary of starting something new again :D

Thanks.

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Perdition's Mouth: Abyssal Rift is in Kickstarter now. The game is a dark fantasy co-op miniatures board game for 1-6 players. Plays great solo and offers a ton of tactical depth. The mechanics are very different as there are no dice and PM uses rondels for action selection. Designed by Timo Multamäki, Thomas Klausner and the father of Descent Kevin Wilson. 

https://www.kickstarter.com/projects/509519175/perditions-mouth
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