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Pat Henry
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Whenever you're in our sector of the galaxy...

http://www.aslanbrewing.com/

Staterooms.

Hate ’em, may I say? Hate seeing them in deck plans; hate seeing them chew up most of the space on ships; hate the idea of them, with their tidy little bunks and fresh freshers and conference tables. For me it vitiates the workin’ man’s future, where all the available space serves the mission and the crew sleeps where they can find room. This ain’t no cruise ship, baby. When the klaxon sounds, you stow your bedroll, mate, and you’d better time your toilet ‘cause there are men standing in line.

Unfortunately, the life support assumptions and mechanics are built around staterooms, so not sure how to easily jettison them. But I hate staterooms.

Been thinking that maybe Biology would be the science most in need of complete revision in the far-flung TU. Instead of Latin phylum, genus and species, a creature might be described by some analog of the UWP/UPP, describing its size, general appearance and morphology, appendages/limbs, diet, behavior, sentience, etc. Each thing related to some other thing, rather than families of phyla. Anyone else given thought to this?

I’m getting ready to launch a fresh TL8-10ish campaign, and I am wondering if CT or MgT are the best rulesets for this. As a kid back in the Old Skool, I played and played and played the heck out of Traveller until my LBBs came apart. But it was always pretty fast and loose, and more narrative than mechanic. And that seemed to work, delivering a looseness to play. But there’s been a lot of thought and development of game systems and game thought over the years, and I’m wondering if the “2d6, gloss the rest” mechanic still holds up.

I realize this is a subjective question, but I’m interested in hearing thoughts. Again, not playing in anything like the Imperium or OTU.

Watched LotR again over the holidays and enjoyed the first installment of The Hobbit. It struck me again how important the set pieces were to the various combats (with only Pelennor Fields rendered as a basically featureless plain) and reminded me, again, of how important terrain is to crafting an engaging (and survivable) combat setting. Esp in d100 games.

Are there ready-made set pieces out there one can toss down to simulate this? I’m thinking particularly of the ruins of Amon Sûl and Amon Hen, just some ruined elevations and door frames the harried GM might throw down quickly for a better combat scene.
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