Profile cover photo
Profile photo
Lutris
331 followers -
The open source gaming platform
The open source gaming platform

331 followers
About
Posts

Public
We're looking for a fully patched Wine source tree for the 3.12 release containing both the staging patchset and esync patchset (pba patchset would be nice as well). The git repo can be stored anywhere publicly accessible, the only requirement we have is that the default branch is the one containing the patches!
Add a comment...

Post has attachment
Public
Want to search for the List of all DXVK backed games that are on Lutris? You now can! A new search option lets you search in installer contents.
Add a comment...

Public
We just released 0.4.18 a few moments ago. This is a minor bugfix update that solves a few problems with install scripts and should be the last release in the 0.4.x cycle.

Lutris 0.5 is shaping up quite nicely and should be ready in the upcoming weeks!
Add a comment...

Public
Support for +Feral Interactive's gamemode was just added to the "next" branch of Lutris. Was a bit skeptical at first about this tool but after trying it on Deus Ex: Mankind Divided, Dying Light, Batman: Arkham Knight (/w DXVK) and Tekken 6 (/w RPCS3), gamemode does make things noticeably smoother (no framerate increase, just added stability).

The gamemode option in Lutris will be shipped in the next release, 0.5.0, and will be enabled by default if lutris detects it is available.
Add a comment...

Public
The lutris.net website has migrated to Python 3.5 and Django 2.0, let us know if you notice anything out of the ordinary.
Add a comment...

Post has attachment
Public
Lutris 0.4.15 is out!

This release brings a new RPCS3 runner, DXVK support for Wine games and many improvement regarding the stability of the process monitor and Lutris runtime handling.

See full change log here: https://github.com/lutris/lutris/releases/tag/v0.4.15
lutris
lutris
github.com
Add a comment...

Post has shared content
Public
Picked up this bundle a few days ago last time it went on sale. Both games are very fun to play and run very well in Lutris! And there are worst things to do than giving Sega, one of the few Linux friendly publishers, a few bucks :D
Two top action games are back in a pack! Grab Bayonetta and Vanquish as the Star Deal for their encore! http://fant.cl/Bayonettavanquish-27318
Photo
Add a comment...

Post has attachment
Public
The Witness now renders without any glitches on Wine 3.2. Be sure to enable registry key Software->Wine->Direct3D->MultisampleTextures as a DWORD = 1 and run the game with "2x MSAA" Multisampling.
Photo
Add a comment...

Public
Let's clarify some things about Wine Staging since there seems to be quite a lot of discussion around its lack of recent updates.

To be clear, no one so far has officially announced that the Wine Staging project was dead. Sebastian Lackner, the main maintainer of Wine Staging hasn't shown any activity regarding the project lately but let's not forget that this is an open source project and as such, it does not rely on one single person.

I think the current reason why Wine Staging is so late is that a lot of staging patches got merged before the 3.0 release, which made the staging patch set harder to apply to the current code base.
Also, with time, staging patches have grown a bit out of control. The core development team would like more cooperation between the 2 projects and would like more patches merged in mainline, resulting in less patches in Staging.
The problem is that a lot of Staging patches don't have the quality required to get merged in mainline and will resort to hacks in order to get games working. Often, patches are abandoned in staging as no one is currently working on a clean re-implementation of those.
Wine Staging shouldn't be this big, the patches come in faster than they go out and at this point, the project can't continue existing as it currently is.

While Wine 3.0 is a very solid release, a lot of staging patches are still needed to fully play some recent games. I hope there will be some official news regarding the future of Wine Staging but in the case the project is not planned to be maintained during this release cycle (or ever again), we'd have to consider offering some alternative.

Lutris has, for a long time, offered custom Wine binaries containing patches not yet included in Wine Staging for games such as Overwatch, Doom, The Darkness 2, Strider, The Witcher 3, Fallout 4, … It would only make sense to continue doing this but to get a more generic build that could be used with any game and with similar features and performance as Wine Staging. Doing so will require selecting critical staging patches and getting them to apply on the current Wine code base (this will need help from the community). Once the patches are applied and we have a stable build, then we can make sure the selected patches all have been submitted upstream and if not, submit them.

There is currently no time frame for when we will start this project, I still hope hearing from the Wine developers about Staging soon. I guess that as soon as people start requesting specific staging patches to be merged in some games, then we can start publishing our first builds.
Add a comment...

Post has attachment
Public
QUESTION TIME! We added a much needed FAQ to the website:
https://lutris.net/faq, now YOU can help us by asking every Lutris question you can think about!
Add a comment...
Wait while more posts are being loaded