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Michael Grönert
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Part 15: Find pairs of #cards in #Pairs on #iOS and #Android (#GameMaster for #Nintendo #Switch & #3DS). https://bit.ly/2U6zF4q

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Teil 15: Finde #Kartenpaare in #Pairs auf #iOS und #Android (für #GameMaster für die #Nintendo #Switch & #3DS) https://bit.ly/2Qsdze0

Today we make an exception and implement a new little game independent of GameMaster which we will build into our main game later. It is a ”Pairs” (or “Concentration”) variant, where you have to find pairs of cards. The player has a set of face-down cards in front of themselves with each of the cards is presented twice. They flip two cards over per turn, hoping to find a matching pair...

#cardgame #Kartenspiel #Spielkarten #Memory #MobileGame #Touchscreen #Steuerung #gamedev #diary #unity #Entwicklertagebuch #Spieleentwicklung #gaming
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Part 14: Support for #Android and #iOS in #GameMaster for #Nintendo #Switch & #3DS https://bit.ly/2SvE9B5

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Teil 14: Unterstützung für #Android und #iOS in GameMaster für die Nintendo Switch & 3DS https://bit.ly/2Oc9mG4

Today we want to make sure that our game will work on mobile devices. More specifically, it’s about devices which offer only touch controls. Most people now may think of their mobile phone or tablet, most of which are running Android or iOS, so I chose today's title because of this. In general, this also applies to Windows Phone or devices that can be operated at least optionally without buttons and controllers, such as laptops with touchscreens or even the Nintendo Switch.

#TouchControl #Controls #TouchSteuerung #Touch #MobileGame #Touchscreen #Steuerung #gamedev #diary #unity #Entwicklertagebuch #Spieleentwicklung #gaming
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Part 13: #Companion #Pet in #GameMaster for #Nintendo #Switch & #3DS.
>> https://bit.ly/2JtbifX <<

Teil 13: #Begleiter #Haustier in GameMaster für die Nintendo Switch & 3DS
>> https://bit.ly/2sN5aES <<

Today we want to make sure that our player does not feel so lonely. To accomplish this, we create a retro companion. Today’s youth may not even be familiar with it anymore but we’re going to implement a variant of the virtual pet Tamagotchi, which was released in 1996 by Bandai.

Heute wollen wir dafür sorgen, dass sich unser Spieler nicht so einsam fühlt. Um dies zu bewerkstelligen, schaffen wir etwas Retro-Gesellschaft. Der Jugend von heute mag es vielleicht gar kein Begriff mehr sein, aber wir implementieren eine Variante des virtuellen Haustieres Tamagotchi, welches 1996 von Bandai auf den Markt gebracht wurde.

#Tamagotchi #Item #retro #Game #Gesellschaft #gamedev #diary #unity #Entwicklertagebuch #Spieleentwicklung #gaming #programming #DeveloperDiary #GameDevelopment #PortableGaming
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Pairs Indonesia Singapore
Pairs Indonesia Singapore
dimensionrider.blogspot.com
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