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George Sokol
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Agents of Mayhem!
Today the game that I have been working on for over 2 years was announced.  Woot!
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Been a loooong time since I've posted anything to the blog.  Cool technique here for offsetting SubTools in ZBrush for tiled scupts/textures.
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Tiled Sculpts in ZBrush Using Offset SubTools
This is a quick description for how to tile SubTools in ZBrush.  It comes in pretty handy for making tiling textures.   While the 2.5D workflow that is commonly used for tiling textures in ZBrush is nice, it tends to be a destructive workflow.  Once SubTool...
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Some work I did on the Saints Row IV:  How the Saints Save Christmas DLC!
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Fully Functioning IMI Uzi
This is a recently completed gun model that I did for a client. This was a unique experience, as the point wasn't to make a pretty game res gun, but to create every component, with the intent to show how to dissemble and reassemble the weapon, as well as de...
Fully Functioning IMI Uzi
Fully Functioning IMI Uzi
georgesokol.blogspot.com
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Saints Row IV props
The game hit shelves almost 2 months ago...but here are some props that I did for Saints Row IV: I came onto the project pretty late in the production cycle, so I spent most of my time finishing up random tasks and assisting the other teams with props needs...
Saints Row IV props
Saints Row IV props
georgesokol.blogspot.com
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New blog post weeee.  Been working on this dude for quite a while.
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Made a little tutorial for an easy way to work with separate rgb channels in a "combined texture."
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Something I've been working on for a little while.
DX11 Displaced Icicle material
DX11 Displaced Icicle material
georgesokol.blogspot.com
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