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Eric Cosky
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46 followers
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Thunder Moon Post Mortem: Early voxel lighting tests
Before there was Enzo (the red robot in Thunder Moon), the animation system, before there was much of anything, I was working mainly on the voxel system to make sure I was going to be able to make a voxel world work on the XBox with XNA. When I started this...

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3D fractal fun
I wish I had more screenshots of this phase of development. I was doing a lot of experiments with the fractal terrain generator at this time, and I was still in Squad Miner mode so I was trying to come up with interesting procedural map generators and game ...

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Squad Miner, the dawn of Thunder Moon
Thunder Moon was originally going to be a multiplayer voxel shooter called Squad Miner. At some point, I thought it would be easier to make a single player game since I was always getting reminded by people how hard network game programming  is. The thing I...

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Google decided to crop and process a picture I took the other day. Looks better than the original, kind of weird I didn't deliberately make this happen though - I just got a notice that it was ready. Must be an overlooked option somewhere.
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