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Kenny Mitchell
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Mercury and Venus (top left) over Santa Monica pier at sunset in January
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http://www.daretobedigital.com/220_Future-Internet-Games-Contest.html @FIContent @FI_PPP Advance info on our #FutureInternetGamesContest with @DareToBeDigital registration opens Mar’10th
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GPU accelerated Fast Feature Tracking for mobile pervasive game platform. Take the app along to the Anaheim Arena at SIGGRAPH 2013 for the Project Skye event kicking off the Computer Animation Festival www.projectskye.ch. Or play along anywhere. #siggraph2013  
The first app developed through FIcontent pervasive games platform is available on the App Store: save the Earth with Skye Wars augmented reality game!
Skye Wars
Skye Wars
itunes.apple.com
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Etan snapped this robot street cleaner before our AR 3D model tracking presentation at SIGGRAPH Asia. No wonder the streets in Singapore are so clean.
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Some fruits of our Black Rock/Disney R&D on show @SIGGRAPH Advances in Real-Time Rendering Course (http://bit.ly/RTR12) next week, http://bit.ly/IIWRTR go Huw! 
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Rad Storm - Free game now available on the AppStore http://bit.ly/xGDi11

This is the first demonstration of real-time global illumination on a mobile. The iPad, iPhone, iPod application performs the advanced lighting technique called Modular Radiance Transfer. It shows that dynamic indirect global illumination can be calculated in real-time on low powered devices for use in games. A selection of application modes are provided to illustrate the technology.

Further example levels may be selected from this list and a number of additional technical controls and sliders can be accessed through the toolbar buttons. For further information on this technique, please see the farpeek.com reference links and related publications.

Flick the ball around the maze to find and hit the radiation source. Try to get the fastest time in the fewest number of touches, without hitting the walls. Like a particle bouncing around the CERN accelerator, try to find the elusive Higgs boson particle.
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There's still time to get your SIGGRAPH 2012 General Submissions in before the Feb 21st deadline! We're particularly eager to get some great courses and panels. If you have a great course or panel, and you are concerned about getting it in on time, please do not hesitate to contact me directly (I'm the 2012 General Submission Chair).
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