The globals are pretty standard. Adaptive DMC min 1, max 4. Threshold of .02. Indirect Illumination: Irrad map + light cache.
1 Domelight with an A&G Tool Company Studio HDRI with 24 subdivs
The shader is a bit complex. Fast SSS2 with many procedural maps layered to get the translucent qualities of the candy.
I split out the SSS, the reflection, and an ambient occlusion pass. Standard comp in photoshop. Added Gradient background, dodged and burned some areas. Some overall color correction and done.
Thanks for the interest!