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Renaun Erickson
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Computers, games, jeeps, family, in one big puzzle of a life
Computers, games, jeeps, family, in one big puzzle of a life

1,623 followers
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I just put up a bunch of demos that I showed at CEDEC, covering different ways of taking 2D content from Flash Pro to HTML5: sprite sheets, CreateJS, Dart, or arbitrary frameworks (I used Cocos2D).

The last one shows how you could use Flash as a level editor, laying out arbitrary contents on the stage, publishing out textures and metadata with JSFL, and then reading the results into whatever game engine you're using. (I wrote my own simple one, but the general approach ought to translate to most anywhere.) As more and more good frameworks arise for various purposes I think this kind of target-agnostic authoring will get more common. Anyhoo... 

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