I've spoke before about how games have consistently lacklaster storytelling which (more often than not) seems to distract rather than delight.
I've devised a theory as to why this is so common. . .
It is in the very nature of games to recycle a basic concept in new and interesting ways over the duration of the player experience.
However a compelling cinematic story rarely involves a protagonist performing the same action over the span of a movie. (Walt doesn't cook meth all the time in Breaking Bad, Harry Potter isn't always fighting death eaters,
So it seems to me that the problem is so common because developers are hung up on using storytelling methods which aren't suited to the medium which they're using.
Anyone care to provide any insight on this?