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Jonah Wallerstein
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58 followers
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This is why I make games
Yesterday, a coworker of mine sent me this email: "So, I bought your App the other day. Lol. The boys
were playing it as usual and getting all excited because they kept
advancing to the next level until I think it was level 13. Then they
were begging me ...
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Just a level solver: Why my simple puzzle game took me over a year to complete
I was gonna re-post this here, but I'm feeling lazy.  It's a better read on Gamasutra: http://gamasutra.com/blogs/JonahWallerstein/20141028/228745/Just_a_level_solver_Why_my_simple_puzzle_game_took_me_over_a_year_to_complete.php
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Submitted!
The game is finally done and has begun the app approval process!  My target release date: October 29th.  Just in time to show it off at the Games Forum Demo Night on the 30th.  I know it sounded like I was pretty much done from my last post, but you know wh...
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Progress Update
I don't have a subject today.  I'm just overdue for my monthly blog-post.  I'll try not to make this too rambling. Item the first: final 20 levels complete!  This ended up being a much more difficult task than I anticipated.  The final level set is a 6x6 gr...
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On Playtesting
One of the best parts about developing a mobile game is how easy it is to get people to play test.  I was able to get an incredible amount of helpful feedback by making everyone I knew (and any new acquaintances) try out the first few levels.  It was especi...
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On the dissappearance of time
Ugh.  How is it almost June?  Wasn't it April, like, yesterday? As the tone here has probably given away already, this month has not gone as smoothly as the previous month.  I'll give myself that getting the solution-shower working was a much bigger task th...
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First big deadline: hit!
Yesterday I was able to release version 0.4 of Too Many Snakes to my beta testers.  Right on schedule. Being done by June is looking like a real possibility. My C++ level solver worked beautifully.  What used to take hours in lua now takes seconds.  It's es...
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The old is new again
So far so good with my new self-scheduling.  My buddy was more than happy to take over my "yell at myself" role.  But I think what may have been most helpful was just creating a calendar for myself with mile-stones.  It feels a little more manageable than a...
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On working for yourself
I've got the best and worst boss in the world: myself.  He lets me work on the things I really want to, but he's far too forgiving when I don't get my work done on time.  A good example is this blog.  I was planning to use this to keep myself motivated and ...
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