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Michael Williams
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Hey Tavern, I had moved to a new city a while ago and finally found a good FLG to try running face-to-face games again. Since this is going to be a fresh start and I have no idea if I'll have regular players or just a bunch of drop-ins, I wanted to plan for something very loose and episodic that would look into the stories of whatever characters happen to show up--something like the We Hunt the Keepers campaign on the Gauntlet.

Does anyone have any suggestions for this sort of game or running for random players at your FLG?

Just noticed that the wizard didn't have a single target damage spell without taking the Evocation Arcane Specialty, so I wrote one up. No idea if it that was on purpose, but I didn't like the idea of someone's only choice of damage being an explosive fireball when precision is needed.

Arcane Barrage
You evoke several magical missiles which barrage your target. Roll 3d6 and inflict the result of the highest die as damage +1 damage for each additional die rolled.
Risk: The blast instead deals the lowest rolled die's result, +1 damage for each additional die rolled.
Greater: On a 12+, roll 2 additional dice.

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Last night I got the pleasure of running a four-hour one-shot of Logan Howard’s The Machine Tyrant from the first issue of Sword Breaker. It was an amazing adventure helped by the fact that I was giving most of my group their first experiences with Dungeon World and PBTA games in general.

By the end of the session, our heroes— Xenic-Ka, a knight wielding a legendary spear carrying the spirit of an ancient wizard; Cedric of the Roaring Squall, an elemental shaman from a beastman tribe; and Kazekawa, a scholarly river dragon—had fended off sinkhole-creating beasts, devastated a town that was willing to sacrifice one of its own to the Immortal Dread Baron, fled into the woods to escape the Dread Baron and his Broken Knights, had an underwater battle with an otherworldly Coiler, been tempted by dark powers, broke space and time with an empty glass vial, and finally ruined the Dread Baron’s schemes of living on past his many, many deaths.

A one-shot probably wasn't the best format for the adventure (I think if I'd had time I would have split it into two adventures: the journey to the keep and then the exploration in the keep for the second adventure) but with a bit of brevity, you can still make it through this amazing journey in an evening if you try.

It was a great adventure and my players are already clamoring for another one, which I believe means we’ll be delving into Issue 3’s A Walk Around Town next. Something about old-school campy adventures with outrageous monsters is calling to me.

Dumb question, but does anyone know the font used in the Masks logo? It has a very distinctive S and I've had a real pain trying to match it.

Hey, it's been a while since I heard anything about Blades Against Darkness, in fact the only thing I found was a note in one of the KS updates from a few months ago that it was around 95% done. I was very excited about this, so I just wanted to see if there was any updates that I missed.

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DFA Jacksonville
This week the crew heads out of Jacksonville to more exotic environs, make new friends, and kill a guy. Also, a pair of reunions for members of the gang(spoilers: neither go particularly well).
Session Recaps
Session Recaps
docs.google.com

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I had been posting my game recaps over in the Dresden Files RPG group, but I imagine some people over here might be interested as well.

Last Saturday marked the start of the second season of our Dresden Files Accelerated - Jacksonville game. An old friend erm, adversary ugh, drunk dial acquaintance(?) of our local einherjar warrior reappears as the patron of a new PC and someone decides to join a fight club (for science!). Also, Asgard apparently has waiting rooms. Who knew?
Session Recaps
Session Recaps
docs.google.com

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DFA Jacksonville
Yesterday concluded our first "season" of Dresden Files Accelerated Jacksonville. In it we have final confrontations with demi-gods, the death of a city official, and the last ride of our resident White Council Wizard...
Session Recaps
Session Recaps
docs.google.com

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Another Dresden Files Accelerated recap from our Jacksonville game. Also introduced the Fate Adversaries Toolkit to explosive effect.
Oops, looks like I forgot to post the recap to the latest DFA: Jacksonville session.

This week, an immortal calls in a favor with another immortal to help take out yet another immortal. Also, GRENADE!

Finally, this session I got to put to use the Fate Adversaries Toolkit (via the Evil Hat Patreon) and it was far more effective for making an fun and interesting combat that I could have imagined. While it's not there in the recap (I try to keep strictly to the in-game events) watching my players agonize over the difficulty and hard choices presented in this combat was my favorite part of the session. A few of my more Fate-centric players even said that this was the most engaging combat they'd ever experienced in a Fate game before. Thanks +Fred Hicks and the rest of the Evil Hat team!
Session Recaps
Session Recaps
docs.google.com

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Oops, looks like I forgot to post the recap to the latest DFA: Jacksonville session.

This week, an immortal calls in a favor with another immortal to help take out yet another immortal. Also, GRENADE!

Finally, this session I got to put to use the Fate Adversaries Toolkit (via the Evil Hat Patreon) and it was far more effective for making an fun and interesting combat that I could have imagined. While it's not there in the recap (I try to keep strictly to the in-game events) watching my players agonize over the difficulty and hard choices presented in this combat was my favorite part of the session. A few of my more Fate-centric players even said that this was the most engaging combat they'd ever experienced in a Fate game before. Thanks +Fred Hicks and the rest of the Evil Hat team!
Session Recaps
Session Recaps
docs.google.com
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