I have gaming politics, beyond the kind that usually means.
This is me talking about those.
There have been criminal cases in the US about whether or not journalistic shield laws applied to bloggers. The question for debate in such cases is "Are bloggers journalists?" - and as Clay Shirky pointed out in those days, that's just not the right question anymore. Because the institution of journalism is becoming incoherent; there's no clear edge to what's in and outside of it anymore.
When it comes to tabletop roleplaying games, there never was such a boundary between the creator types and the consumers. Only a fiction of designers and companies, which we hang on to because it is useful to us. It allows us to sort the reasonably complete and published from the roiling mass of "everything else".
Most of our companies are persons or creative partnerships; they're about as corporate as a garage band (which is to say, somewhat). There are a fistful of exceptions at any time, a regular striving to join them, and backlashes against that model - which include the Forge notions of Indiehood (of which there were a few), as well as retrocloning and the OSR.
Beyond that, house-rules are getting smarter and easier, better practiced and showing up as collections and codices (assume I've plugged my own things here). The actual games as items were never immune to the endless lunatic jam session that is the hobby, and that's more obvious now than ever.
This, all this, is what I love.
I want a hobby where you can make some crap up at the table, grabbing from a dozen places and assembling on the fly something that will sing for the group sitting there with you.
I want to get to the place where the Actual Play report is the rulebook for what you did.
So, if my gaming stuff seems weird, that's why. It's coming from over there.