I discovered New Games long ago and far away. Now as an adult I have reconnected with play and playfulness through +Bernie DeKoven and others. If you like this taste of Bernie, read "The Well-Played Game" and get your brain rewired for play.
The sample code worked. It had a hard time "learning" to accept smaller coins but American quarters worked fine. The documentation and code from +Adafruit Industries' site was very useful as the unit had no instructions and the box was in labelled in Chinese.
I also am going to use their Boarduino as it is cheap and small but also has a decent voltage regulator that should handle the servo. The coin op unit takes 12V so that will be what the regulator has to deal with.
After fighting with Puppy Linux all afternoon I finally have a version running Processing in memory and playing sound smoothly. Part of a CI build monitor. No drive. It loads everything into memory from flash.
Work in Progress. Now I have a platform to work with. Arduinio inside the light fitting dressed up to look like a pirate. He lights up courtesy of a couple of RGB LEDs. Color is controlled via Processing running on Puppy. Animation on the screen/speaker insults the developer that broke the build.
Almost got #Processing working on a Raspberry Pi with Java8 Early release for arm. Simple examples like Array2D worked. Used arm ver of JOGL but it can't resolve shared libraries. I used this link as a guide to putting Arm JoGL libraries in the processing/core/libraries. It looked like it unpanks the JAR correctly but then can't find the tempory file even though I can see it. It's like the unpack happens in a separate thread which is too slow. I know it can be made to work with OpenJDK but was looking for better performance since Processing uses Sun's Java.
hello. i was trying to set up jogl into my raspberry. firstly i started with MovieCube.java. because i need to use jogl to play movies. i have installed openjdk version 7 ; and after executing program...