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Wolfgang Baur
A writer, publisher, and ornithopter enthusiast.
A writer, publisher, and ornithopter enthusiast.
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Moving ahead with the biggest +Kobold Press project ever is a lively way to spend Halloween. 25 poster maps. 360+ monsters. And a bit of a throwback to the mini-adventures that I used to edit (we called them Side Treks then, now we call them Lairs).

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You found the monster brainstorm! Name a new or mythological creature you'd like to see in the Southlands.
The Southlands team is really coming together, and there's been at least two public brainstorms (one for the oasis on Facebook, one for trinkets on KoboldPress.com). Time to brainstorm Southlands character races here, I think.

We've got humans, dwarves, gnolls, the insectfolk and maybe some catfolk as playable races. What else would you like to see for the +Pathfinder Roleplaying Game in the Southlands?

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New options for Mummy's Mask and for homebrew games, plus Eight Arabian Nights,  adventures by designers like Jim Groves, Zeb Cook, and others.

https://www.kickstarter.com/projects/350683997/southlands-new-fantasy-options-for-pathfinder-rpg/

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Some corrections to Deep Magic are compiled as a free download on the Kobold Press site. The PDF version already includes these.


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I love reviews like this. I bet +Mike Selinker  likes them too.
5-star +DriveThruRPG  review for the Kobold Guide to Board Game Design by +Mike Selinker. "If you want to design any game, this is a godsend. As a roleplaying game designer, it blew me away. Grab your copy." http://rpg.drivethrustuff.com/product_reviews.php?products_id=94615%3Fsrc%3DKPgplus
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A preview of one of the most exciting releases coming in 2014, with a sneak peek by Ed Greenwood. 
A last burst of 2013 magic from the Kobolds! Check out Ed Greenwood's essay from the upcoming Kobold Guide to Magic - "The Quest for Great Lost Magic": http://bit.ly/1dodFrC
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Thanks for sharing this, Ray!
I'm posting previews of The Kobold Guide to Magic, written by a star-studded cast of designers and authors. This excerpt: keeping an angry wizard locked up, from +Steven Winter's essay about how the law deals with magic. You can read more about the book at the link below.

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It all depends on how your magic works. If casting a spell requires uttering incantations and weaving mystical motions with the hands (like Dr. Strange), simply binding the wizard’s hands and mouth should prevent any shenanigans. If wizards can’t cast spells while distracted, tying a sack full of bees around her head should do the trick; this is no time for gentility. In other settings, the key might be shackles made of special antimagical material (cold iron, bronze, bone) or a Hannibal Lecter-style straitjacket and hood.
  If all else fails, knocking the prisoner unconscious is almost foolproof. The key is making sure she doesn't wake up anytime soon.
In high fantasy settings, there’s another, more extreme option: a dangerous, high-value prisoner can be killed and stored safely as a corpse, to be revived in time for the trial.
  In all of this, remember that our modern notions of prisoner’s rights are very young. Before the Age of Reason, being arrested for any crime was a nasty experience, and doubly so if the crime stirred up popular anger. The general feeling was that innocent people didn't get themselves arrested.
  While keeping an indignant wizard under lock and key could be difficult, it wouldn't be difficult for long. The delay between arrest and trial would be a few days at most, or as little as a few hours if the prisoner was a clear danger.
  If the situation goes this far—that is, a wizard has been arrested and placed on trial—then it’s reasonable to expect a guilty verdict. It bears repeating that most folks believe innocent people don’t get themselves arrested. Add to that the fact that strangers stand out and are easy to blame for anything unusual or unsavory that happens while they’re around. There will be no shortage of witnesses to point accusing fingers at the defendant’s box once the havoc-causing wizard is safely trussed up and disarmed. No one wants to be left out of the biggest show in years.
  Which brings us, finally, to the question of punishment.

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Some great concepts and great monsters. Choose a winnah, today's the last day to vote for which freelancer wins as Monarch of the Monsters!
It's the last day to vote in our Monarch of the Monsters design contest! Check out 5 great monsters from Sersa Victory, Jeff Lee, Eric Hindley, Wendall Roy and Mike Welham, and cast your ballot!

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As if this project wasn't already incredibly cool, it's just gotten one more great stretch goal. Just 8 hours left to back this one!
8 hours to go and we've revealed a new stretch goal for the Advanced Bestiary: an Encounters booklet for all backers! 
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