Some initial reactions to the PDF version of +Paul Ettin
's Breakfast Cult:
#1. I am a hard sell when it comes to entertainment about kids and teens. I'm simply not interested, generally - my life took me off in other directions, and I find little that hooks my interest in most stories about them. This, though, is an exception. There's an alchemy in the elements of setting, dramatic hooks, character types, and presentation that adds up to something I would likely have fun playing.
#2. I'm also a hard sell when it comes to humor. Most gaming stuff intended to be funny does not make me smile or laugh. Again, this one's an exception.Occult scholars also like to talk about known and unknown science. Known means we know why it works, as in we can explain why the curves of this magic circle make it great for summoning or why those equations are making that horse float. Some smart cookie with a paper can, anyway. Unknown means we have no idea what that horse is doing and it is probably time to panic.
#3. I'm also also a hard sell on a lot of cartoony art styles. But...you got it. I'll put in image links in the first comment.
Executive summary: This is fun to read, with a lot of nifty mechanical ideas worth borrowing for other purposes, and a remarkably open, extendable setting.
#4. Also, it's a great demonstration of how well you can model complex game-world phenomena like multiple overlapping systems of magic within FAE, without making everything feel homogenized.http://www.drivethrurpg.com/product/182520/Breakfast-Cult?src=grid_view