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scott redrup
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Aphasia Development Log Part 2 - Demo Explained
The demo MUST be played with headphones in order to get the full immersive effect (it also wont make much sense otherwise...) ---------------------------------------------------------------------------------------------------------- Setting and Instructio...
Aphasia Development Log Part 2 - Demo Explained
Aphasia Development Log Part 2 - Demo Explained
scottsgamedevelopmentproject.blogspot.com
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Aphasia Development Log Part 1 - Game Outline
What is it Aphasia is a exploration/puzzle game where the player is required to explore and escape the island they are stuck on after a shipwreck. My demo takes place in the basement level. Each level has a generator which the player must turn on in order t...
Aphasia Development Log Part 1 - Game Outline
Aphasia Development Log Part 1 - Game Outline
scottsgamedevelopmentproject.blogspot.com
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Lights following me
I have been using scripting to try and make two different lights follow me depending on player input. I successfully have managed to do both, by pressing either R or B either the red or blue light will follow the player. I have done this by setting the ligh...
Lights following me
Lights following me
scottsgamedevelopmentproject.blogspot.com
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My Unity Maze
This is the first ambitious project I have attempted using Unity. It is a simple maze that incorporates the first person camera package, scripting and simple level development using in game objects. This is the top down view of my maze. As the user moves ar...
My Unity Maze
My Unity Maze
scottsgamedevelopmentproject.blogspot.com
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Unity resources
Here is a list of resources I have acquired since beginning the unity aspect of my game development course: Unity tutorials: http://unity3d.com/learn Unity Forums: http://forum.unity3d.com/forum.php List of tutorials: http://answers.unity3d.com/questions/12...
Unity resources
Unity resources
scottsgamedevelopmentproject.blogspot.com
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Ludum Dare: Spotlight :Game Concepts: Part one
Every game starts with a great idea. That idea could be an interesting story you want to share with the player, or a magical world that helps the player escape their own. Sometimes it can be much simpler than that, and that's what I love about the Ludum Dar...
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Theme Part (1) 'The Crying Man': Reason behind the background choice
I think I'm finally there in terms of finishing off the artistic look for 'The Crying Man'. Although I'm not quite finished on the game mechanics, getting the artwork done is certainly the break I needed after the burn out of last weeks prototype, which all...
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My first build/demo
Today I have released the first build/demo of my project called "The crying man" and although it is a very very basic version of the final product it still manages to demonstrate most of the core mechanics of my game. Story and objective My game is about a ...
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Changes to the idea
I have decided to change the theme of my idea ever so slightly in order to meet the theme of the project 'virus'. I have moved away from 'Billy in the fairground' to a fictional soldier from an anti-virus software who is defending the computer from a virus ...
Changes to the idea
Changes to the idea
scottsgamedevelopmentproject.blogspot.com
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