Eight desperate missions against the undead for Night's Black Agents! Operation Edom is the top-secret section of MI6 dedicated to thwarting and, ultimately, controlling Dracula and his spawn. Play MI6 agents, their predecessors...and even their foes! The Edom Files stands alone as a compendium of one-shot adventures, but combine it with the Dracula Dossier Director's Handbook to flash back into Edom's history, or play through it all as a century-spanning epic. The Edom Files includes EIGHT adventures. Open the Edom archives and read the sealed files to learn the true shape of the 20th century. From the mountains of Bulgaria to the streets of Berlin. From the Russo-Turkish war to the War on Terror. From 1877 to the present day. For the Dead Travel Fast...
It has become a full time job to try and keep track of them as well as update information about the, that is the purpose of this database. The database is designed to give law enforcement as much information as possible on supervillains or superheroes they may need to call for help.
This is a series of small products that will introduce new villains and heroes for you campaign.
This installment will introduce a new assassination organization Aces of Death
This organization is the most sought after and feared group of assassins in the world. Small group with only 12 members they are willing and able to kill anyone, assuming you meet the price of course.
Includes Hero Designer files & printable cardboard miniatures.
After much delay, we've got the Best of Fenix Vol. 1, which includes some of the best gaming material from the Swedish gaming magazine Fenix – translated to English. In Best of Fenix you will find inspiring material written directly for Fenix’ readers by renown international game designers such as Kenneth Hite and Pete Nash, but also some of the best from the Swedish arena. To top it off, we got our own comic strip Bernard the Barbarian, created by Åke Rosenius and at least one standalone game in every issue. In this our first anthology you will find myths and legends of different kinds, some true to classic source materials and others warped through a brand new filter.
The Daytrippers Gamemasters Guide is a toolkit for creating surreal adventures in weird worlds and other dimensions. With this expansion to the DayTrippers Core Rules, the GM takes the players into new and wildly divergent realities every session, blurring the line between subjective and objective reality.
The DayTrippers GameMasters Guide presents a radically new approach to designing and running unforgettably immersive adventures in inner and outer space. It's a valuable design aide for any GM, whether you run a home DayTrippers campaign, or use it as an adventure supplement for other game systems.
It’s the ‘70s. High school’s a drag, and your parents are worse. There are skeezeballs that catcall you on the street, and teachers who wouldn’t know cool if it slapped them. You live in a crummy neighborhood, and all the excitement seems to be happening somewhere—anywhere—else. What’s a girl to do to get a little money and have some fun?
Welcome to the gang. Your girls have your back. There’s drugs to be used, crime to be done, and sex to be had—if you’re willing to pay the price.
◾Get real high… and open your mind to the universe.
◾Hotwire a car… and cruise the streets in style.
◾Bring the pain… and hurt them before they hurt you.
◾State your message… and let no man silence you.
We’ve got a place for you, right now, in this gang.
Can you dig it?
Welcome to Misspent Youth: the dystopian sci-fi game that's all about friendship, standing up for yourself, and changing the world.
One of you is The Authority: the person, thing, idea, etc., that's turning life in the future into a big shit sandwich which everyone is legally compelled to chow down on. The rest of are Youthful Offenders (YOs), teenagers who've had enough. You and the other YOs in your clique are the only ones who're going to get off their asses to do anything about the world burning down around them.
Other cool shit about the game:
• You create the villain and the dystopia together, so it's easy to make your YO fit into the world.
• You make your group first, then your YOs, and you do it together, so that the kids fit together, and everyone knows about everyone else.
• You will always make stories with a beginning, middle, and end thanks to the game's story structure.
• The exciting and easy craps-like dice mechanic — the Struggle — eventually will make you choose between losing the day for your friends, or permanently selling out one of your idealistic convictions to win in the short term even as you bring endgame that much closer.
You want a sci-fi game? You want a game where friendship really matters? You want a game where you go around curbstomping riot-gear-suited drone-people?
This is the game for you.
Majestic 12. Secretly protecting the American public from dangerous technologies since 1947.
Join the government in their mission to save humanity with the Majestic 12 supplement for the Atomic Robo Roleplaying Game. Although they’re portrayed as antagonists in the popular comic book series, they don’t see it that way. They’re dedicated to protecting the American people by hunting down Tesla’s most advanced technology and keeping it out of enemy hands, and it doesn’t get much nobler than that.
Majestic isn’t just Total Science Bastards with Unlimited Gun Budgets, either. Behind every strike team is a score of intelligence agents, R&D specialists, and bureaucrats working around the clock. Step into their shoes with this supplement full of secret behind-the-scenes information on the workings of Majestic, its mission briefing process, and key players in this secret organization.
Are you tired of your agents having inferior weapons?
Tired of your lackeys falling like flies to the superheroes of the world?
Tired of those dim witted UNTIL agents having better equipment than your agents?
Then you have come to the right place here at TITechCorp we are dedicated to creating the best weapons, armor and other equipment money can buy.
So stop by today and pick up the latest blaster or force belt and get a jump on those pesky do-gooders.
And remember your satisfaction is guaranteed or we won’t see you again.
Small list of equipment to add to your Champions campaign includes Hero Designer files.
SIXTEEN SCIENCE FICTION SETTINGS FOR YOUR CAMPAIGN!
GOLDEN AGE ADVENTURES is an anthology of 16 roleplaying adventures based on "Golden Age" stories by famous science fiction writers of the 1930s-50s. Each adventure comes with three scenarios, allowing them to be easily dropped in to any science fiction roleplaying campaign. As with all DayTrippers products, conversion tables are provided for use with other game systems. Also provided are new rules and GM guidelines for Hexcrawls, Random Encounters, Optional Content, Mission Types and "Vector Slip Failures" which deposit characters in a different universe than the one they intended to visit.
This 364-page book includes:
• 16 Adventure Modules
• 4 Death Worlds
• 7 Hexcrawls
• 48 Possible Missions
• New and Expanded Rules
• and the full text of all source stories
Well, it's not really new. In fact, some of you reading this are probably younger than the product itself! But here it is from High Rock Press: the original 1988 version of Strike Force: a real piece of gaming history! In 1988, Aaron Allston and Hero Games released Strike Force, a supplement detailing the first eight years of his superhero campaign. Noted for its extensive and highly-influential advice to gamemasters on how to run a long-term campaign, Strike Force is a landmark RPG publication: part campaign sourcebook, part GM guide, and all awesome!
This original version is 98 pages and for the good old Hero System 3rd Edition. The zip file you are downloading includes the original PDF, the cover, three manuscript versions of the original text: .doc, .rtf, and an ancient .wpd file! (That would be a Word Perfect file for those of you under 30! It opened in my copy of OpenOffice without any problems. So maybe it will for you too.)
Additionally, thoughtful fan Scott Baker, realizing the original 1988 file was a scan, ran it through OCR to create a searchable PDF using automated processing. (Neither he nor High Rock Press are planning to manually edit the results.)
Um, well, Hello everyone. My name is Sarah. I'm a second-generation roleplayer (My Dad's been an avid gamer as far back as I can remember) and I married another gamer (who I'd known as a friend of my father's since I was a child).
Now we have two cats (his daughter and my daughter), and we're trying to make headway with a writing career that seems to be going really well.
- Bella Vista HS
- Savage MojoWriter!, present