JOESKY TAX FOR MY EARLIER POST OF FRUSTRATION

The Segmented Worm
HD: variable. divisible by 3 is usually good.
AC: Up to 3HD=as leather+shield, Up to 6HD=Chain+Shield, over 6HD=Plate+Shield
Attacks/Damage: 2 Mouths, 1d8 per 3 HD (but see below)

Ok, so when you have this monster set up, roll it's HD and arrange them as rolled in a line. the actual dice, yes. This represents the Segmented Worm. Smaller HP on the HD are thinner parts of the Worm. You should describe this. When the worm takes HP damage, ask where the character is aiming for. This thing is big by the way, not purplewormfuckitseatingmehuge though. So, when it takes enough damage on one part, remove that HD, that part is severed and dead. The worm always has a mouth at both ends, even if the end is severed.
Fun part: if a non-end piece is killed, the worm splits into 2 (or more) worms. Move the parts of the worm (remember i said dice line!) away from each other and track the 2 seperate worms, increasing if the PCs keep splitting it. A single lone segment only has one attack and rolls around like a pinball.

IF YOUR PLAYERS ARE BEING UNIMAGINATIVE OR LAZY DOUCHES THEN ROLL RANDOMLY FOR WHAT ONES THEY HIT.
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