Anyone have a good resource on how to set up and run an RPG Design Challenge at a convention? I'm thinking of those events I've heard of where random people get together and create an RPG in a day. Thanks!
Rumble in the Rockies - Actual Play Summary This is the summary of my group's third "With Great Power..." session. Here are parts one and two . We played this session about a month ago. I'll follow this up soon with a post about the overall experience. After the Correlator's narrow escape, we find hi...
This is the summary of my group's third "With Great Power..." session. Here are parts one and two. We played this session about a month ago. I'll follow this up soon with a post about the overall experience. After the Correla...
Excellent condition, clutch and struts replaced in Oct 2013, brakes checked in Sep 2013, chrome style dash, Shaker 500 radio (6 disc), full maintenance records available, one owner, primarily highway miles, original floor mats, clear bra. Location: colorado springs; it's NOT ok to contact this ...
The author of my favorite RPG - With Great Power - asked me to give him feedback on packaging (he just shipped me the new Master Edition), so I did an "unboxing video". I should probably appear more excited - because I am - but I'm a bit tired. Go buy this game!
Pretty awesome. I'm sure they can do a fantastic job on a Civil War story because they are all about characters and story and the comic was about ramming politic opinions down my throat and over-the-top superhero fights. So no worries there - actually totally psyched about that one.
Captain Marvel is a great character now, but her origin is too steeped in Marvel backstory and she doesn't have a solid conflict because she's highly competent. She's a great team character, like Captain America, but she doesn't have his man-out-of-time or I-used-to-be-weak kind of issues to go to. I'm sure they'll do a great job, but I think it's a tall order. I'm sure she'll have some big differences from the comics, but like Starlord's changes I'm sure they'll make the character even better.
Black Panther. Good character, don't know him all that well but I've had no complaints. He's being called Cap plus Batman but really he's more like Namor plus Batman. But none of that is a problem. Ruling a super wealthy, isolated country in Africa is the problem. Made some sense in 1966, but now the questions are, "Why didn't you help anyone else in Africa?!?" "How can you be ultra wealthy and a monarchy without being somewhere between Saudi Arabia and North Korea?" "What is the difference between you and Doctor Doom?" How are we supposed to admire Black Panther when we hate monarchs and isolationist countries? I can buy a talking Racoon that's best friends with a walking tree but I'm not sure I can buy a wealthy monarchy in Africa that isn't disgustingly corrupt in this day and age.
I'm not really that worried, just a bit dubious that even Marvel can pull that off.
If you've been on the Storium feedback system, you may have seen that the request for Character Relationship Cards has gotten a lot of community traction. C David Dent came up with a smart way we can have relationship cards right now.
1) The Narrator creates a relationship "asset" card for a player to give to other players (yes, they can do this!). This could be done in coordination with the player. ex: "Mike's Best Friend"
2) The Narrator gives the asset to the player, setting the number of cards in that stack. (Yes, they can do this at any time!) ex: Narrator gives 3 "Mike's Best Friend" cards to Mike.
3) During the course of play, the player gives cards to other characters. ex: Mike gives 2 "Mike's Best Friend" cards to John.
Ideally the cards would match the personalities of the givers and would be given when it makes sense in the story. And when the cards are used against a challenge the player using the card would narrate how the relationship aids in completing the challenge.
I'm going to try this in my games, please post about it if you do the same!
+Benjamin Hinnum Let us know how that goes! I do think the benefit of the wild card is attractive, but I'll the characters giving each other assets. Certainly could be room for both, but I think the initial experiments should control the variables.
In one of my games, I'm fairly certain the PCs will come to blows. Has anyone seen player-vs-player (PVP) combat executed in Alpha 2? If so, could you post the link so I can read it too?
So my thought is to make the following Obstacles available:
Attack PC: 2 cards - You try to attack another PC! - Strong: The target PC must defend or receive three "Recover from Wounds" goal cards. [They would move without cards against a "Defend Yourself" obstacle to take this option.] - Weak: The target PC can counter-attack without defending first. - Uncertain: Narrator could require defense at lower stakes or interrupt the fight.
Defend Yourself: 1 card - Defend against the attack or counter-attack of another PC! - Strong: You avoid injury and may end the fight peacefully or attempt the Counter-Attack obstacle if you have cards left to play. - Weak: You will receive two "Recover from Wounds" goal cards. How did your opponent beat you? - Uncertain: Narrator gives one "Recover from Wounds" goal card and ends the fight.
Counter-Attack: 2 cards - After you strongly defend or your opponent weakly attacks, you may counter-attack the PC that attacked you! - Strong: The target PC must defend or receive three "Recover from Wounds" goal cards. - Weak: You receive one "Recover from Exhaustion" goal card and it's a stalemate...for now. - [Uncertain: Narrator could require defense at lower stakes or interrupt the fight.]
Break Up PC Fight: 3 cards - Stop PCs that have started a fight. Play whenever a "Defend Yourself" obstacle has been attempted. - Strong: You end the fight and the scene. How did you separate them? - Weak: You are injured attempting to stop them and the fight continues. Receive one "Recover from Injury" goal card (each participant). - Uncertain: Narrator can interrupt the fight, introduce a narrative complication to attackers, or give PCs involved in the "Break Up PC Fight" attempt one "Recover from Exhaustion" goal card each.
As narrator I would make more obstacles available as the fight goes on. With the three card limit, two PCs could duke it out or multiple PCs could gang up and clobber someone good or work together to pull them apart.
I haven't seen it myself yet either, but according to the instructions finishing a subplot forces you to make a new one.
But it doesn't matter because the narrator cannot give players subplots and characters only have one subplot at a time. So it has to be goals or assets and goals make more sense to me for this.
I didn't think through the fact that finishing a goal would give you a bonus, but I actually like it. That which does not kill you should make you stronger! Also, rewarding failure which encourages good play/storytelling.
Pathfinder is WAY Better as a Card Game You may have read my post on my recent experience playing a Pathfinder Society (PFS) roleplaying game at local event. Well, my negative feelings towards the Pathfinder RPG (which is really just D&D 3.5 which I used to run/play all the time) do not extend to...
You may have read my post on my recent experience playing a Pathfinder Society (PFS) roleplaying game at local event. Well, my negative feelings towards the Pathfinder RPG (which is really just D&D 3.5 which I used to run/pla...
I Should've Done This Sooner Welcome to my blog page. From now own I'll post my gaming related stuff here and it will show up on G+. So if you are reading this on G+ you're already there. But this will let me keep this stuff in one place for my own reference and yours. Here's a list of...
Welcome to my blog page. From now own I'll post my gaming related stuff here and it will show up on G+. So if you are reading this on G+ you're already there. But this will let me keep this stuff in one place for my own refer...