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James Fang
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Please check out prompts about creativity and imagination. Use these sparks to trigger that self-amusement park of mind and imagination and see where they all lead. As you read the prompts, brainstorm, “picture-storm” (visualize picture-after-picture), and “word-storm” (crank out word-after-word) thoughts, ideas, meanings, feelings, mind-pictures, words, and connected real-life experiences they might conjure up in your head. Enjoy some fun and creative self-entertainment with these “pumper-uppers,” first, with yourself to see what they produce, and then use with your students to motivate a dynamic discussion. 

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Quality Edits - Collection Pack

Many of you have been asking for a one-stop place to download all my wallpapers - So, here it is...

Download collection: https://goo.gl/GfQCiR
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卡斯特羅掛了,地球的兩端景象大不同,古巴人民歡天喜地慶祝老賊下地獄,大陸的網絡媒體上卻瀰漫著一股惋惜之情,看來很多中國人還是五行缺爹~
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Hands-on: Qualcomm’s VR820 Adds Full Movement Freedom To Mobile VR

Full position tracking, sometimes called 6-DoF, can give you the freedom of mobile VR without the limitation of staying in on spot. Qualcomm's VR820 is poised to power headsets with this capability. Right now, mobile VR is mostly a series of HMDs that take a smartphone slotted into them and work pretty well for about 20-30 minutes until the phone starts to overheat. Smartphones as a whole simply are not thermally designed to run at full load (which VR is good at doing) for 30 minutes at a time. Sure, you can use your Google Cardboard or Samsung GearVR for short pieces of VR content here and there, but they aren’t really for prolonged VR usage at all. Additionally, they lack spatial tracking among many other features that the likes of Oculus Rift and HTC Vive and other PC-based VR do have. This is where the promise of all-in-one VR solutions comes in, smartphone SoC-based solutions that combine both the compute and display capabilities into a single fully integrated device.

_Another extremely important feature they’ve been able to integrate into the VR820 is eye tracking for foveated rendering. Qualcomm is able to enable eye tracking with the VR820 using two inward-facing cameras. They aren’t saying exactly who they’re using to make the eye tracking component work, but I believe they could be working with someone like SMI to make this happen. The VR820 also features a very high resolution 1440×1440 per eye OLED display which is higher resolution than most headsets out today and will enable yet another premium VR experience for whomever decides to adopt it.-

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