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Jamin Grey
11 followers -
Independent games, rich ambient worlds, challenging adventures
Independent games, rich ambient worlds, challenging adventures

11 followers
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Jamin's posts

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I lol'd, but then paused and realized the actual practical useful of this for game development.

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Super Mario World's camera logic is more intricate than I expected. Apparently there are at least four different sets of camera logic that the game switches between, based on context.

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This is really cool - a flash flood fills a dry riverbed and re-forms the waterfall that had been gone for years. Interesting game-design related elements here (specifically in shaping the lore of game worlds).

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A detailed look at what makes Elder Scrolls games good and bad -a 'must-watch' for game designers.

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Very interesting data here. Especially concerning the Wii and the GameCube software sales (instead of just hardware sales)

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Just came up with a little puzzle thing; see if you can solve it!

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Love the Portal franchise!
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