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Tim Luther Lewis
2,267 followers -
I program games and draw pictures
I program games and draw pictures

2,267 followers
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Tim Luther's posts

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We've been busy working on our latest milestone for Exo Miner, lots of exciting stuff going in. Here's a sneak peek at one of the new playable craft in the game:
https://sketchfab.com/models/b58236c134b14495810d15dcd9d9ac6a

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Arting some spaceships
I've had my coding hat on for so long, I was afraid I'd forgotten how to art. However, we're working on a promo video for ExoMiner this week which the coding tasks can take a back seat for a little bit whilst I get the video together.   This has also provid...

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Shader fun
I've recently been trying to consolidate my shader management code. I've been migrating Clayworks from fixed platform purgatory on DirectX to multi-platform nirvana using OpenGL/GLES2. I've wanted to do this for ages but other work always took priority.  I...

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Close but no cigar
Close but no cigar Some experiments don't end in a successful result but kind of successful anyway. Today's diversion was one of these. I'd toyed with the idea of building a helper header file that would allow me to compile GLSL code in C++, which would hav...

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Close but no cigar Some experiments don't end in a successful result but kind of successful anyway. Today's diversion was one of these. I'd toyed with the idea of building a helper header file that would allow me to compile GLSL code in C++, which would hav...

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Shiny hover-car, Blender & Cycles:
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