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Jens D.
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Nice!
DayTrippers Open Source Rules - ASCII Edition
In a follow-up to yesterday's release, the DayTrippers Source Rules version 3.0 have been ported to an ASCII-only document to facilitate reuse and derivation. You can find it here:

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Okay, here is a somewhat negative review of Monkey Business by the Prince of Nothing. I brought this unto me as I generally enjoy his reviews and asked him for his opinion. I got what I wished for :) And it's a good read and although the tone I chose did put him off (German humor is an acquired taste, after all), he did see some merit in some of it. So it's not all bad. A thorough review, here we go. If you've read the thing and feel like sharing your opinion, feel free to chime in. Things I'd still use for the blurb:

"The Dramatis personae themselves are all silly and the main villains vaguely reminiscent of the DK Crew as re-imagined by Clarence Boddiker."

Well, that doesn't sound that bad, does it?

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A post about the tradition of telling stories and oracles, how that compares to, say, writing a book and what playing elf games has to do with it ...

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A deep dive into the meaning of storytelling and how we use it in our games, with a side dish of how to bring some literary quality to your games ...

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A deep dive into the meaning of storytelling and how we use it in our games, with a side dish of how to bring some literary quality to your games ...

+Vb Wyrde

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A little bit daring to share something like this here, but it is relevant for our games (if in periphery) and it is a very thorough and level-headed analysis of something that is regarded as problematic (chain mail bikini, anyone?). Old school journalism, too, with sources and all that noise. Here is a juicy bit to chew on:

This study did find that male gamers who played sexist games had higher "benevolent sexism," which includes beliefs that women have more positive characteristics than men and should be protected by men. Still, follow-up research is needed.

Think about that for a second ... Next thing you know is people telling you that playing violent games doesn't make you violent but instead can give you a healthy and informed distance to what violence is and means, as in, it makes you more empathetic. Crazy old world ...

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Need to share, 'cause, obvious reasons :)

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We have the first couple of games under our belt and I give an extensive look at the machinations of our campaign and of what happened so far (play-testing the D&D Frankenclone I'm currently writing: Lost Songs of the Nibelungs).

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The preparation, story and (short) analysis of my current campaign (play-testing Lost Songs of the Nibelungs). An example how to facilitate a certain kind of story and what the result might look like ...
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