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Peter Kirmeier
12.18.14.13.12
12.18.14.13.12
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Native and ARM-Linux compiler for cygwin?
Checkout my new tutorial how to build one: http://bit.ly/PKcom_arm-gcc
Nativen und ARM-Linux Compiler für cygwin?
Schau dir meine Anleitung an, wie man einen baut: http://bit.ly/PKcom_arm-gcc
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New BlockWorld version released!
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Peter Kirmeier enters the word wide web!
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My DirectX game project gets its next official release!
(Visual Studio 2008 Runtime + Win-Updates and latest DirectX required)

New stuff since v0.0.16 alpha:
 - new graphics added
 - add transparency to achievement texture
 -  add HW support for 2D collision detection
 -  add 3D collision detection (player stops when hitting the wall)
 - add command "noclip"
 - when console is shown graphics will spawn where the player is looking at
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Checkout new pics of the LED Cube 5x5x5 which I build with some friends!
BTW: A video is also available on my youtube channel: http://www.youtube.com/user/GeneralGunrider
Thanks to Matthias Niedermaier, Markus Hofknecht, Mario Sedlmayr, Tobias Nennstiel
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Gunrider Productions: My first official intro .. check it out!
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My DirectX game project gets its next official release!
(Visual Studio 2008 Runtime + Win-Updates and latest DirectX required)

New stuff since v0.0.15 alpha:
- add achievement "too early"
- the one and only test map will be loaded automatically
- brushes in subtract mode will face into correct direction
Note:
This 3D game is completely developed by myself only using C-Library and DirectX-SDK. It started with an empty c file and it was never used any code from other people!
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My DirectX game project gets its next official release!
(Visual Studio 2008 Runtime + Win-Updates and latest DirectX required)
New stuff since v0.0.14 alpha:
- Maploader added
- new command "map" (To load sample mal: "map maps/test.t3d")
- individual textures for each polygon supported
- brushes are no longer fixed at position 0,0,0
- two sample textures and one sample map added

- support for image scaling

Note:
This 3D game is completely developed by myself only using C-Library and DirectX-SDK. It started with an empty c file and it was never used any code from other people!
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First Intro finished!
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Zeitraffer einer Pizza im Backofen....

TODO:
stativ vorn backofen
polfilter drauf, damit die scheibe nicht spiegelt
überall rolladen runter, damit es im raum dunkel ist
aufnahme und backofen an
12min warten
video in after effects reinziehen
zeitraffer konfigurieren, damit aus 12min dann 15sec werden
position ändern, damit man eine bewegeung der kamera hat (sieht besser aus)
bissl zoom, da es wenig zu sehen gibt (sieht noch besser aus)
video hochladen
5min warten
video schicken & posten
DONE!
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