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Ross Przybylski
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Ross Przybylski

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Flash Professional is an excellent tool for creating browser and mobile games. Enhanced with a revamped set of UI components, developers could create multiscreen games and applications even easier!
I’m developing a suite of UI components called Aura. While many developers have been working on mobile UI components, Aura is unique in that it’s geared specifically for visual developers who work in the Flash Professional IDE.
Components can be "dropped" to the stage and fully customized from directly within the the IDE allowing designers to see live preview of what they will look like when published. They also adapt to the device the application is deployed on. For example, if you publish to the web, you’ll use a scroll bar with your mouse to control them. If you publish to mobile, you’ll scroll via swiping with your finger. The list uses bitmap rendering and cell recylcing for exceptionally fast performance.
Check out a demo video and download FLA samples from my blog here: http://www.indieflashblog.com/aura-multiscreen-components.html
Let me know if this is something that would be helpful in your development workflow. 
Indie Flash Blog - Indie Games, Flash Development, and Industry Insights
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Hero Mages now on available for Nook!
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Check out the culmination of my multiscreen game development using Adobe AIR: Hero Mages Multiscreen Demo
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I've recently released my Adobe Flash/AIR coded multiplayer turn-based strategy game, Hero Mages, to the Android Marketplace.

The game combines elements of tabletop miniature war gaming with fantasy card games into a simple, yet compelling combination that tranforms your touch screen device into a virtual battlefield.

Technologies I developed for this include: GPU bitmap armature rendering, cross-platform multiplayer capability for 8 players, multi-screen device capability (works on phones/tablets/web etc. adjusting the layout of interface appropriately), ability to rejoin live games, map editing, and robust leaderboard and statistics tracking.

Check it out at: https://market.android.com/details?id=air.com.d20studios.heromages&feature=search_result#?t=W251bGwsMSwxLDEsImFpci5jb20uZDIwc3R1ZGlvcy5oZXJvbWFnZXMiXQ..
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Google+ so needs a better mobile app and desktop widget! Why can't it be more like the Facebook or Twitter app where you can see a quick at-a-glance overview of your circle groups' posts? The "stream" is way too over stimulating.
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Ross Przybylski

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Fellow game developers- I'm pleased to share my latest blog entry "How to Become Your Own Game Developer with Adobe Flash". http://www.indieflashblog.com/how-to-become-your-own-game-developer-with-adobe-flash.html

My cross-platform multiplayer Flash game, Hero Mages, is going to be published as a tabletop board game by Game Salute, making it (I believe) the first-ever Flash game to port a physical form!
Indie Flash Blog - Indie Games, Flash Development, and Industry Insights
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DroidGamers is being generous again so spread the word!
 
You can win one on here and one by leaving a comment on the site. Be sure to read the details on how to enter. Good luck!
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FREE Hero Mages Demo now available on Android Marketplace. If you like tactical strategy games and fantasy RPGs, you're going to love playing this! Read up here: http://www.heromages.com/news/announcements/AndroidDemoLaunch.html
Hero Mages. Fantastic Indie-Developed Strategy RPG Now Available Free! Posted 12/23/11 By: Ross Przybylski, Manager of D20Studios, LLC. If you enjoy strategy, tactics, and fantasy RPGs you are in for ...
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How can you get an accurate reading of screen DPI in Flash Adobe AIR? The flash.system.Capabilities.screenDPI is not accurate.
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Ross Przybylski

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Lee Brimelow originally shared:
 
Can any of you game devs help me out with a quick code review?

My talk at FOTB will focus on the various rendering techniques used in Flash. The only one that I have had little experience with is partial blitting. This is where sprite sheet animations are blitted to individual bitmap objects that can then be transformed using traditional display list tactics.

Here is the example I put together: http://dl.dropbox.com/u/3213444/PartialBlitting.zip

Am I following best practices here?

Thanks in advance!
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Have him in circles
75 people
sol Lee's profile photo
Jeremy Smith's profile photo
Michał Wróblewski (wrobel221)'s profile photo
Mike Jones (FlashGen)'s profile photo
Zackery Reichenbach-Carr's profile photo
Herlen Kaur's profile photo
Philip duBarry's profile photo
Eric Bonney's profile photo
Amir Zahedi's profile photo
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  • AlphaBear
  • Dragon Hills
  • Heroes Tactics: Mythiventures
  • Brave Brigade
  • Kampai
  • Cards and Castles
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Game Designer, Philosopher, Adobe Flash Software and Mobile App Developer
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