Profile cover photo
Profile photo
Wonderland Engineering
Edytuj games worth getting into
Edytuj games worth getting into
About
Wonderland Engineering's posts

Post has attachment
Every project here at Engineering begins with a note on a wall. It has to fit on a single post-it. We collect as many ideas as we can, but we avoid growing attached to them - so much, in fact, that we can even share them on-line (this particular picture isn't very legible, but that's not part of the plan :-) ).

All ideas we have now on our wall have already passed the corridor test, that is: we've talked about them internally and among our friends. They've all already gotten the initial green light.

Our next step is the pitch. We're going to prepare a short (1-2 pages) document or a presentation, preferably accompanied by one or more pieces of concept art, since many aspects of given game are more easily explained with pictures than words. The goal of the pitch is to describe the general premise of each game and convince the reader it's worth their attention.

Once we have the pitches ready, we can start looking for funding, but we're also going to begin our work on prototypes. This is where projects start to cost time and money, and so "trade secrets" start to make actual sense (although here at Engineering we try not to have any - especially because keeping our work in secret prevents us from learning whether or not you like it!).
Photo

Sorry about our recent lack of news. Our book was well received and we've recently run out of stock (a reprint is on its way). Meanwhile, we've been busy with a commisioned project, namely a simple puzzle game for children. It has reached the feature-complete status today. The remaining tasks will take one more month or so.

What this means in practice is that this month we're going to start talking about our new projects. We're already thinking of a few. We hope you're going to like them. :-)

Post has attachment
We've completed our biggest project so far: a Polish language beginner's guide to level design. We're proud and, frankly, a bit tired.

You can read about what's next here:
http://wonderland-engineering.eu/2016/05/11/something-ends/

(no, we weren't dead, just busy; we're probably going to stay busy, but we'd like to go back to our old posting schedule)

It's been a few months since our last entry, but that's because we've been extremely busy. Our Polish-language book on level design is almost finished. We've already completed the manuscript and most of the layout. The e-book will be almost 500 pages and 117 thousand words, not to mention all the illustrations and cartoon giraffes. It's been a very serious task.

It wouldn't be possible without the help from our audience and supporters. The book was funded in a successful crowdfunding campaign in August last year. Big thanks to everyone who got involved!

Post has attachment
We haven't posted much recently, but that's because we're very busy producing our biggest project so far. Chapter 5 of our book, "Inżynieria gier. Level design dla poczatkujących" is now coplete and available to the supporters of our crowdfunding campaign. The complete book will have ten chapters. Estimated release date is December 2015 or January 2016.
Photo

Post has attachment
Our beginner's guide to level design has been successfully crowdfunded!
Thanks to 344 pledges, we've collected PLN 32,803, or 113% of our goal.
Huge thanks to all participants!
There's a lot of work ahead of us. We hope it will result in a good read.
Photo

Post has attachment
Photo

Post has attachment
This wednesday we'll be at a conference titled Technologie, Relacje, Wiedza:
http://technologie-relacje-wiedza.pl/
Jacek i Kaja will talk about innovation in video games:
- the difference between innovative technology and innovative methods
- a way to save two billion dollars when introducing a new device to the market
- why gamers are better patrons than corporations

Post has attachment
We're currently working on a Polish-language learning aid for beginner designers. The e-book is one of a kind: rather than making another textbook or tutorial, we're bridging the gap between the two. We're planning release for the end of 2015.
Photo

Post has attachment
Today we're talking about a common issue with remote teamwork:
http://wonderland-engineering.eu/2015/05/06/e-holdup/
Good handling of one's inbox is a major source of one's "competitive advantage".
Wait while more posts are being loaded