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Matthew Pittard
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Matthew Pittard

Maps & Accessories  - 
 
Ive decided to do something a little different locally with my Story Awards (that is the Story Awards some scenarios offer). Its one part me trying something new and one part trying to remind people they actually accrue them.

This one is for Esselios. Im not entirely convinced on the picture I am using and I have had to trim some text but Ive attached it below.

As can be seen Ive used a magic card generator to make the card, but im also working on an LFR style CERT full page to give to the player.

Yes it cant be traded or given away but I think a paper version is still a good thing.

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Archie Tevidor's profile photoFred Kessler's profile photoMatthew Pittard's profile photoGaëtan Voyer-Perrault's profile photo
19 comments
 
For those who are interested, there is a product available on DriveThruRpg that works with Magic Set Editor to let you build some really attractive custom cards.
http://www.drivethrurpg.com/product/139323/

They have templates for Spells, Magic Items, Racial Abilities. I even use mine for just raw handouts. Here are some samples:
https://goo.gl/photos/7jvy7PWLGaFnhUS37

I find most of my images on Deviant Art. Most of the art there is available under Creative Commons (no commercial), which means that you're free to print your own for fun :)
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Matthew Pittard

Discussion  - 
 
Ive had the strangest thing happen lately. Parties that are actually well rounded and not 2 rogues , 2 rangers and a Wizard. Im getting a Sorc, a Wizard, a Rogue, a Cleric and a Paladin. Its starting to freak me out that Im gonna be hit with an all rogue group soon.

On the bright side to keep the world in Balance when my Princes of the Apoc group died to a TPK, the guy playing the Ranger said he had an awesome idea for a new character.

Which became another Ranger behind bars in my new Out of the Abyss group. 
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Franklin Allen's profile photoVisionary Comms's profile photo
2 comments
 
I run D&D Adventurers League for a bunch of teen for a bi-weekly Friday game. Every single one of them plays a sorcerer or wizard, two each. Except the druid. I had no hand in their character creation.
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Matthew Pittard

Discussion  - 
 
Anyone just see the bit with the Producers of the Arrow about the flashbacks for next season. ? Talked a a bit why these ones and last seasons didnt work.

I just realised. When Oliver escapes the Island again, hes going to get captured again and dumped BACK on the Island AGAIN . (so this will be the 2nd time hes been forcibly taken to the island). Because they still havnt shown how he learned Russian or became part of the Russian Mob. 
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Tashyan Lysaith's profile photoMilady Blue's profile photoLordofAwesomeness's profile photoMatthew Pittard's profile photo
6 comments
 
True.
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Matthew Pittard

Discussion  - 
 
For those out there who have run the beast what 'random encounters' did you use? I ran this game a little longer and have run it twice. (basically a 2 hour game in a 4 hour slot)

My only variance was that I used the Bloodhawks the first time and the Bandits in the second running.

In both runnings I used the Wagon in the tree encounters because of its utter randomness. Both my parties were curious about how the Wagon was still colorful and why there was a Tambourine inside (only one person in one group bought it).

The first group then had the Old Lady/Stickmen encounter and the second group the Death Dogs (these were butchered SO badly... I couldnt hit a dime).

THe final Encounter went well. The first group was a kill anything that moves kinda group, in the second group half the group wanted to keep our Werewolf lady alive , the other half made the decision for them.

I dont mind Random encounters within games (because in my games they are never random everything is prerolled) but having said that, I prefer the standard encounters. I had some issues in Pools of radiance Resurgent that tried this tack (but I think less successfully back then).

I still think it stacks up well however does this scenario and its a sad tale. 
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Matthew Pittard's profile photoArchie Tevidor's profile photoKendall Landers's profile photoCasey Harmon's profile photo
5 comments
 
I'm running it on Friday and doing short encounters, non-random.  We have a hard stop after 4.5 hours for both 4-2 and 4-3.  So we'll be staying focused and taking as little time as possible.
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Matthew Pittard

Discussion  - 
 
Hi,

Im running Out of the Abyss on a Wed night for a group of 5-6 players (sometimes we get a 7th). We have gone from captured to escaping, to kuo toa town to Darklake, to neverlight grove to at the moment Gracklstugh.

Ive been having problems at this location since day 1.

The group bribed their way into the city by paying 30 gold each. It was originally 30 gold and a character blurted out 'thats each right?' to which the Duergar agreed to. So at the time 150 gold. Thats a big hunk of case. They all paid.

One of the characters is playing a Mountain Dwarf who for some reason only takes orders from the human members in the party. Anyway one of these humans verbaled him just inside the game and he lashed out. 3 of the others characters had stated that they would meet up at the Blade Bazarr.

So 4 got arrested and taken to the hold and 3 managed to escape. These 3 had to take the money to Werz and they did to get some obsidian rocks after they saved him from the soulblades. this group also got the soulgem mission from Ylsa.

The group of 4 were locked up and eventually Errde came to see them to make them an offer to help her out. They agreed to this, even throwing some sarcasm in. They got the mission re corruption and finding Droki.

These 4 after release came across the Mad Stone giant, butchered him without a word and in came sad Stone Giant with no interaction there.

(At this point they will never meet the Stonespeaker right?)

The party finally came together and a representative of the Keeper came to see them to bring them back to Themberchaud. Both Gartokkar and he gave them the same mission.

They went back to the Bazaar, and started to give chase to Droki.

Or rather 3/5 did. 2 decided to go and buy a map of town.

So again they split up (I felt my frustration level rise). The 3 caught up to Droki in the Whorlstone caves and cut him down with some ranged prowess.

I keep setting my encounters up for 5-6 players but am finding of late than only 2 or 4 or 3 are actually in the fight. The others are off buying a map?.

Should I just run combat at the deadlier level because people arnt getting the stick together message?

This IS an AL game but the people have all been playing through my TPK Princes table and this table for some time. Its a little frustrating.

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Kyle Garms's profile photoMatt Denman's profile photoMatthew Pittard's profile photoCasey Harmon's profile photo
6 comments
 
+Matthew Pittard That's not something I would worry about.  I know it sucks putting the book back on the shelf, but that's how it has to be sometimes if the players aren't into it enough to work together to resolve challenges.

CoS is great and it's fun, but a word of caution--this kind of player behaviour has much more brutal consequences in CoS.

But it's easy for me as an outsider to say "Go ahead and kill them" or "Find another group" when that's not always easy or the right answer.

So my ultimate suggestion is to have a session zero (even this late) and discuss it with the group.  Talk about character motivations, what the characters (and players) hope to get out of each session, and what goals everyone has.  Also ask if they're having fun.  If they are, just roll with it.
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Matthew Pittard

AL Modules  - 
 
The Waydown:

I have a few questions for my upcoming running of this:

A) In the Clay Golem /Waydown location (8 in the Garrison), it mentions the pots and pans on the door which basically get triggered as soon as the door is open (in addition to the main trap) and you have 3 rounds before a Guard Patrol hits.

Assuming you have a big party (6-7 character) thats 2 trips . 800 pounds of equipment plus the characters weight. How long would I rule it takes to get to the bottom? Obviously longer than 18 seconds. It dosnt say anything about the treadwheel being that Noisy but still.. Id expect it would take some time. Is a patrol likely to hear the movement of the Treadwheel even with the door closed?

B) One of the lines mentions that someone needs to operate the Treadwheel ... considering Arrizz is effective the guide it wont be him. How does the remaining person make it down? Is it climable down the rope?

C) After the flood 'attack' the Whips attack (there is no variation text here). 3 rounds of 4 whips. So 12 in total? That seems a very.. drawn out fight


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Matthew Pittard

Discussion  - 
 
This question arose recently because a character wouldnt go to town to get their reward (because the town was Mulmaster and they were 'wanted' there).

I had a group of characters in one of my runnings of Sword of Sefaril fail to get 'their' guy elected .. due to a combination of poor dice rolls and them 'cheating'. So they all got the Story award Persona non Grata.

Now all of these players recently played in Escape from Phlan which apparently rewards you in Mulmaster at the very end (I cant remember that part).

It got me to thinking though, some of these story awards I think can slip through the cracks or peole might get a false view of what the story award actually does.

For the other dms out there, are we supposed to rely on the players to remember they have a certain story award, do we ask about it? Is the onus then back on us? them? both?

Ive decided to create a 'cert' of sorts (based on the all LFR Certs that describes what the Story award does rather than it simply be a line in their notes section.

Id like to hear other peoples views on the viability of story awards. 
1
Mike Olson's profile photoMatthew Pittard's profile photoCasey Harmon's profile photoRobert Adducci's profile photo
4 comments
 
They should be listed in the adventure, however, there may be interactions that weren't forseen, so if the player wanted to bring something up that applies to the situation, it's up to the DM to use it or not.
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Matthew Pittard

AL Modules  - 
 
Keep in mind guys when running the Executioner that the min and max exp rewards is off kilter. Its been mentioned multiple times in the Facebook group but I havnt seen it or the the scenario in question been updated with the correct numbers yet.

The correct min and max exp for this scenario is
Min 450 exp
Max 600 exp

Please also note this data is all available in the Suggestions and Errata Google Document located here:

https://docs.google.com/document/d/1g6wYyw972Thm0J2_wvOTDcdzmE02VLW6vfz7ttNIH_A/edit#heading=h.7f5pghuw1tjq

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Travis Woodall's profile photoThomas Hamlett's profile photoMike Olson's profile photoMatthew Pittard's profile photo
8 comments
 
I wonder how many people this affects already. Considering the speed that some people took to these new scenarios Im thinking there might be a LOT of people out there with incorrect exp
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Matthew Pittard

Hardcover Adventures  - 
 
I have taken a big step with my local AL old Encounters game. I have been running Out of the Abyss for some time now and was noticing we were really getting bogged down.

It was due to a combination of a lot of things. Some people not turning up, the general loudness of 3 rpg groups in a fairly tight space and my use of the battlemap for most of my combat.

So I have changed things up. My always regular Wed night group is now a Thursday night group!. We are still running AL but I just couldnt deal with the other noise anymore. (Even if I did kinda form those AL groups myself :) )

Its weird, I like meeting new gamers, but find it hard to tolerate other gaming noise in my gaming area.

As of last session I also ditched the Gridmap and minis. Now I have a slowly revealing map of the area with a little token to represent where there group is as they move around and combat is just explaining distance to start.. then its on to init.

I had been trialing it out in my Expeditions games on Saturdays but resisted for my Wed night game. But its happened. Dont know If Ill keep switching between them but its happened.

My group has just left Gracklstugh after giving the egg over to Themberchaud, getting murderous looks from the Keepers of the Flame and handing over some information to Errde and Ylsa. They now have a quest in Deep gnome town.

I left last session on a Cliffhanger with the party being 'ambushed' by the Drow Slaving group (who had caught up just outside Grackle but were forced to cool heels).

(The party had been badmouthing and framing Droki for things around town and wanting to finally shut the Droki story down, I have had Droki turn up as part of the Ambush group). 
1
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Matthew Pittard

AL Modules  - 
 
Hi, I recently ran the Malady of Elventree and ran the last battle at V Strong (Ie the Glabrezu)..I had 6 players.

I dont know what it was but I found this fight a little underwhelming. Thanks to some dire rolls nothing got dispelled.

My combat tactics with the Glabrezu were to stun the powerful caster (druid) which worked for a little while. However I just couldnt seem to hit with the Shadow demon or Succubi (who Charmed the Warlock to stay out of the fight). Between the Cleric who was destroying my lone shadow demon with Radiant energy and the Succubi who couldnt hit anything, the battle felt over before it started. Everyone made their confusion save and then the Glabrezu started to get rocked by Oathbow ranger attacks (and those annoying crits).

In the end I felt whilst I had tried with this monster setup the Glabrezu surprisingly felt a little weak. When I did get Darkness off, people were just taking the at disadvantage to hit him fighting blind.

Now everyone had darkvision anyway too.

If I run this again at this level of difficulty, what should I do differently?

Thanks
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Adam Scaramella's profile photoMatthew Pittard's profile photoMatt Denman's profile photoArchie Tevidor's profile photo
7 comments
 
Well, just use imagination.
In Magica Tower (City of Spiders chapter, Out of the Abyss) usual succubus in dusguise I gave to group succubus under Nystul's Magic Aura and Nondetection. And there is logic backstory why succub have this effects - one drow wizard-student with some priestess-student decied to make some rituals to gain power and information. And decied to keep demon and used some magic to cover their actions.
Also I tried to play this succub-slave-elf-in-disguise as "slave who want to stay with party longer to avoid boring and hard slave job". 
And you know what, group started to trust her or didn't send her away and in moment when group jumped in bag of holding to have only wizard in invisibility who will run out from alarmed tower -- suc stole in meantime this bag of holding with 3 paladins inside, Gromph's ritual book and went to etheral phane. Was fun to see how group trying to find their paladins in huge city :D

My point is -- why NPC cannot use tactic to gain advantage? Why all the time NPC should go without tricks and backup? :)
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Matthew Pittard

Discussion  - 
 
It is done.

When does Strahd give me my hair back?

#DMQUESTS


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Have him in circles
21 people
Matt Williams's profile photo
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Fernando Lecaros's profile photo
Yvonne Hopkins's profile photo
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Lilith Hellfire's profile photo
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Work
Occupation
A Librarian. It really is not as boring as it sounds.
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Tagline
In space, nobody can breathe
Introduction
Im Matthew. From a little place called Perth in Western Australia
Bragging rights
I'm Double Jointed!. Wow.. that is a pretty lame thing to brag about
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Male
Other names
Sutekh, Tyranthraxus, Wraith