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CB Droege
Works at Manawaker Studio
Attended NKU
Lives in Loveland
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CB Droege

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New flash fiction on the Manawaker Studio blog: Iniquitous Impulses
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CB Droege

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Hopefully, you don't only want to hear about indie video games that people are making. You mentioned boardgames, so I thought I'd tell you about Dragon Line.

It started as a spin off game to accompany a D&D guide book I was working on, and the first version was just little slips of paper I used to practice the rules against myself. After many versions, months of testing, and finally some freelance artwork, the game Is now ready for purchase.

Dragon Line is a stand-alone two-player tactical card game. So far I've taken it to one show (CincyCon, here in my home town) to demo it for people, and everyone who played it loved it. I'm, really happy with how it came out, and it's convinced me that game design should be a permanent part of my career.

You can see more about the game here: http://www.manawaker.com/dragon-line/

:)
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CB Droege

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Can someone TL;DR that Babbitt article for me? Feels like something important is in there, but I'm not a music person, and the music words are spinning my brains.
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CB Droege

Writing Opportunities/Conferences  - 
 
Submissions are now open for "Dangerous to go Alone!". Looking for poetry and art inspired by video games and video game culture. http://manawaker.com/DtgA.html
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CB Droege

Services Offered+Opportunities  - 
 
Submissions are now open for "Dangerous to go Alone!". Looking for poetry and art inspired by video games and video game culture. http://manawaker.com/DtgA.html
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CB Droege

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I don't think that time shifting tech is changing narratives, so much as it is changing them BACK.

What I mean is this: Classically (like actually all the way back to the classical era) the Western world has prefered real serialized stories: Stories broken into chunks, but which have true beginnings middles and ends. For a very long time, no one would even have thought to create a story in which the parts stand entirely alone, or which could go on forever adding more stories until the money runs out. These properties were created by the nature of television and its business in the first place.

Okay, so it sort of started in the radio era, but if we look at even the popular serialized stories that came just before the 'soaps' of radio (like the serialized novels of Burroughs or Dickens), we see that serialization was expected, and it is what allowed people to enjoy the stories as a culture, like a book club that everyone was in.

Not that episodic stories NEVER happened (I mean L. Frank Baum's "Oz" books were episodic, and very popular), but they were rare, and mostly considered trite and flimsy by critics at the time. Episodic stories were for children with no attention span.

It's the facts of television, primarily: it's scheduled nature, that made episodic stories work better than serialized ones. Time shifting technology is removing that scheduled nature, and so it is not so much changing television story telling as it is allowing television story telling to end its always-fated-to-be-temporary episodic phase, and come back into line with the types of stories that people have always liked and expected.
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Have him in circles
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CB Droege

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ERB does Goku's costume and effects better than the hollywood film.
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CB Droege

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New Manawaker pages Look around the Manawaker Studio pages, and you'll find a few changes this week. Mainly, I've been convinced to finally leave the 1990's, and stop spending time coding my webpag...
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Question for other Indie authors:

Is incorporating the cover price into the cover design (like sticking it next to the ISBN on the back) part of basic good practice, or is it an archaic holdover from traditional publishing?
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I initially did not include it, mostly for the same reasons as +Brooke Johnson. But B&N requires not just for their stores, but .com as well; I imagine many other retail stores do as well. So when I needed to review the cover for other reasons, I added it. 
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CB Droege

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Submissions are now open for "Dangerous to go Alone!". Looking for poetry and art inspired by video games and video game culture. http://manawaker.com/DtgA.html
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CB Droege

Submission Calls  - 
 
Submissions are now open for "Dangerous to go Alone!". Looking for poetry and art inspired by video games and video game culture. http://manawaker.com/DtgA.html
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CB Droege

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I think that the biggest problem with modern quest design, in MMOs especially, is the wiki/FAQ culture. That example 'bartender's daughter's ring' quest sounds like it would be really great, except that within the first few days of its introduction, it'll be on the wiki, and then everyone will know exactly how to do it, and what the potential reward can be, and at that point it just turns into another fetch quest, so why would the game designer bother to put effort into that kind of quest, if most players are to impatient to actually come across the elements organically?
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Have him in circles
224 people
John Danielson's profile photo
Kyle Ambrozy's profile photo
Work
Occupation
Author
Employment
  • Manawaker Studio
    Author, 2009 - present
  • Galen College of Nursing
    English Instructor, 2010 - present
  • Icrontic
    Gaming Analyst, 2005 - 2013
  • TGDaily
    Feature Writer, 2010 - 2013
  • Brown Mackie College
    English Instructor, 2004 - 2011
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Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
Loveland
Story
Tagline
Author. English Professor. Gamer.
Introduction
Freelance feature writer. Writing about geek stuff like video games and sci-fi. 

Also: English professor and fantasy author.
Education
  • NKU
    Master of Arts in English, 2008 - 2010
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Male
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