Well, I was only 1 objective through #TheWitcher2's Prologue and I've already decided to start over. Killed somebody who I didn't need to. Then, I dicked around too long exploring and let something else happen I didn't like. So... time to try it again.
I put enough time in to doing it "correctly" the first run through that I'm blowing right through it this time. That's a plus... Right?
Holy fucking balls... Hashtag overload! Anyways, after I smoked, I had the urge to show off my Gamecube collection. I want more, but the prices have jumped up so high. I should of snagged those old school Zelda bundles when I saw them for $9.99.
#ZeldaWindwaker #MetroidPrime #MetroidPrime2Echoes #PaperMario #BeyondGoodAndEvil #ViewtifulJoe #SplinterCellChaosTheory #MarioParty7 #EternalDarkness #BatenKaitosOrigins #LostKingdoms #TalesOfSymphonia #Summoner #MetalGearSolidTwinSnakes #SonicHeroes #SplinterCellDoubleAgent #BatenKaitos
I'm around, but no computer... It's been a rough winter. Gonna build a new one when I start making some profit. Only paying bills right now.
How are you?! Been thinking about you, and the rest of #slsk. I should be coming out that way some time this summer if all goes as planned.
Missing you, so don't be scared to call me sometime. Take care!
Then I'm binging out on my queue. It's a hell of a backlog of shows from the last few months.
Sharing this article based on that, so, read the comments too.
The classic three act story structure — a setting and character setup followed by a confrontation that ends in a resolution — is popular among writers in all media. But ditching this convention, despite having been proved a successful storytelling method, is a beneficial move for video games because of the medium's unique demands.
Speaking in a panel at GDC this morning, Riot Games narrative lead Tom Abernathy and Microsoft Game Studios' designer Richard Rouse III said video games have storytelling opportunities that film and TV aren't as suited for. Because of this, games require different structural needs when it comes to their stories. The Hollywood-favored three act structure — which was adopted in the third century around the time of Aristotle — isn't always the best fit for video games.
(Read the rest by clicking the link above)
#interactivenarrative #threeactstructure #gdc
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