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Douglas Cole
Works at Seagate Technology
Attended Northwestern University
Lives in Minneapolis, MN
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Douglas Cole

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Updated the post with a lot of feedback from various Google+ groups. Will continue to do so as more comments come in.
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So . . . tell me about Savage Worlds, for good or ill. 
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You can use anything I've said if you want to.

I'm always amazed by how well it handles a variety of settings. I've seen ghostbusts, cthulhu, spys, Tron and Transformers and all worked just as well.
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My wife is really getting into The Flash, and now picking up on Arrow. I'm nudging her to start writing about such things on my blog. Call it a subsection called "Geek Chic(k)" maybe.
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I had a panic attack Tuesday when it didn't come on 
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For various reasons, I need/would like to play a few games with various systems with which I have not played, but need to get familiar with.

FATE, Night's Black Agents, and Savage Worlds are the ones I 'need.'

I need to play pretty much rules-as-written, with an experienced GM that ideally has some game design/publishing experience. GURPS with +Sean Punch, NBA with +Kenneth Hite, FATE with +Leonard Balsera or +Brian Engard kinda stuff, or the nearest facsimile.

It's for research, I swear. :-) 

I'd be looking to "disrupt" a game for 3-4 sessions, perhaps. Long enough to understand character creation, the basic game mechanics, and how combat works in the system. And yes, my research is smackdown focused.

Any possibilities for a short-term add to a game?
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I review Peter's and my article in this month's Pyramid issue. Unsurprisingly, I feel it's one of my strongest to date, no doubt due to Peter's influence. But I think it's quite strong - but you should read it yourself and find out.
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I review Peter's and my article in this month's Pyramid issue. Unsurprisingly, I feel it's one of my strongest to date, no doubt due to Peter's influence. But I think it's quite strong - but you should read it yourself and find out.
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Matt Riggsby's short catalog offering in this month's Pyramid is, to quote his bio, a little bit frightning. But it arrived with expert timing.

The quote was too good not to steal from Matt.
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So . . . tell me about Savage Worlds, for good or ill. 
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Douglas Cole's profile photoJack Benner's profile photoHolger Müller's profile photoDave Sherohman's profile photo
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It's a good system.  It's a fun system.  It's just not a system for me.

Savage Worlds is designed primarily for pulp, action movies, etc. and it's really good at that.  It's not so good at gritty, low-powered gaming.  It's difficult to strip away enough of the plot armor to give PCs a more-than-minimal chance of dying.  Because of exploding dice, there's always a non-zero chance of death, but it remains minimal even when the PCs are outclassed.

It does extremely well with situations where the PCs are supposed to be blowing through mooks with minimal (but not zero) resistance, and even more so if the PCs have a squad of good-guy mooks beside them.  It can also do enemies that are nigh-untouchably tough who you have to set up just the right situation with all the advantages on your side, plus have some good luck (or enough bennies to spend on rerolls) to be able to beat them.  It has trouble with anything in between, though, because the margin between these two extremes is rather thin.  Because of this, standard advice for Savage Worlds is not to even try to do "one big boss"-type fights - someone will get a lucky roll and one-shot him, so give the important bad guys a bunch of mooks, too.

Most importantly, it's an inexpensive game.  If you think there's any chance you'll like Savage Worlds, buy a copy (or I think there's a free quickstart version you can download) and try it for yourself.  Even though I ended up deciding that it doesn't do what I want from my RPGs, I'm glad I tried it and I had a lot of fun in the process of determining that.  (I ran SW for about a year before finally realizing that my differences with the system were too deep to easily houserule around them.)
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So . . . tell me about Savage Worlds, for good or ill. 
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ryan lybarger's profile photoJeromy French's profile photoMatt Sutton's profile photoJason Packer's profile photo
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Of course, Doug, copy and paste away.
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I review Peter's and my article in this month's Pyramid issue. Unsurprisingly, I feel it's one of my strongest to date, no doubt due to Peter's influence. But I think it's quite strong - but you should read it yourself and find out.
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I review +Peter V. Dell'Orto and my article in this month's Pyramid issue. Unsurprisingly, I feel it's one of my strongest to date, no doubt due to Peter's influence. But I think it's quite strong - but you should read it yourself and find out.
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Douglas Cole

General Discussion  - 
 
Matt Riggsby's short catalog offering in this month's Pyramid is, to quote his bio, a little bit frightning. But it arrived with expert timing.

The quote was too good not to steal from Matt.
2
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Have him in circles
468 people
Marcello Bardini's profile photo
MaryAnn Christianson's profile photo
Василий Кузнецов (Marcus Aurelius)'s profile photo
Scott Rochat's profile photo
Jacob Possin's profile photo
ออย เจ๊บจุบเบย (อ)'s profile photo
Staver Stanniny's profile photo
Darrel Rossouw's profile photo
David Brawley's profile photo
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Currently
Minneapolis, MN
Previously
Dallas, TX - Houston, TX - Evanston, IL - Yardley, PA
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Engineering manager
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  • Seagate Technology
    Engineering manager, present
  • McKinsey and Company
  • Argonne National Laboratory
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  • Northwestern University
  • Rice University
  • Pennsbury High School
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