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Douglas Cole
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Thus far, Dungeon Grappling has been very well received critically. I maintain my contention that grappling needs to be part of any game that features combat. The less the grappling rules deviate from the regular combat rules, the better they are as an option that can be integrated easily with the normal flow at the table.

Shane was gracious enough to invite me on his program, and he also independently reviewed the play of the game. And by that, I mean he actually played out some combats using the grappling rules and reported on how it worked for the game.

I think his review is both favorable and accurate. But I also think it presents a take on things that invite comment, so I’m going to indulge in a bit of quote-response.
Thus far, Dungeon Grappling has been very well received critically. I maintain my contention that grappling needs to be part of any game that features combat. The less the grappling rules deviate from the regular combat rules, the better they are as an option that can be integrated easily with the normal flow at the table.

Shane was gracious enough to invite me on his program, and he also independently reviewed the play of the game. And by that, I mean he actually played out some combats using the grappling rules and reported on how it worked for the game.

I think his review is both favorable and accurate. But I also think it presents a take on things that invite comment, so I’m going to indulge in a bit of quote-response.

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Thus far, Dungeon Grappling has been very well received critically. I maintain my contention that grappling needs to be part of any game that features combat. The less the grappling rules deviate from the regular combat rules, the better they are as an option that can be integrated easily with the normal flow at the table.

Shane was gracious enough to invite me on his program, and he also independently reviewed the play of the game. And by that, I mean he actually played out some combats using the grappling rules and reported on how it worked for the game.

I think his review is both favorable and accurate. But I also think it presents a take on things that invite comment, so I’m going to indulge in a bit of quote-response.
Thus far, Dungeon Grappling has been very well received critically. I maintain my contention that grappling needs to be part of any game that features combat. The less the grappling rules deviate from the regular combat rules, the better they are as an option that can be integrated easily with the normal flow at the table.

Shane was gracious enough to invite me on his program, and he also independently reviewed the play of the game. And by that, I mean he actually played out some combats using the grappling rules and reported on how it worked for the game.

I think his review is both favorable and accurate. But I also think it presents a take on things that invite comment, so I’m going to indulge in a bit of quote-response.

Post has shared content
Thus far, Dungeon Grappling has been very well received critically. I maintain my contention that grappling needs to be part of any game that features combat. The less the grappling rules deviate from the regular combat rules, the better they are as an option that can be integrated easily with the normal flow at the table.

Shane was gracious enough to invite me on his program, and he also independently reviewed the play of the game. And by that, I mean he actually played out some combats using the grappling rules and reported on how it worked for the game.

I think his review is both favorable and accurate. But I also think it presents a take on things that invite comment, so I’m going to indulge in a bit of quote-response.
Thus far, Dungeon Grappling has been very well received critically. I maintain my contention that grappling needs to be part of any game that features combat. The less the grappling rules deviate from the regular combat rules, the better they are as an option that can be integrated easily with the normal flow at the table.

Shane was gracious enough to invite me on his program, and he also independently reviewed the play of the game. And by that, I mean he actually played out some combats using the grappling rules and reported on how it worked for the game.

I think his review is both favorable and accurate. But I also think it presents a take on things that invite comment, so I’m going to indulge in a bit of quote-response.

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Thus far, Dungeon Grappling has been very well received critically. I maintain my contention that grappling needs to be part of any game that features combat. The less the grappling rules deviate from the regular combat rules, the better they are as an option that can be integrated easily with the normal flow at the table.

Shane was gracious enough to invite me on his program, and he also independently reviewed the play of the game. And by that, I mean he actually played out some combats using the grappling rules and reported on how it worked for the game.

I think his review is both favorable and accurate. But I also think it presents a take on things that invite comment, so I’m going to indulge in a bit of quote-response.

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As reviews happen regarding my products, I have tried to keep up, and post links Thus far, Dungeon Grappling has been very well received critically. This might be because those that bother to review it are already part of its target audience –…

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Aeon S4E10. The team is involved in a train crash on the way back from the dig outside of Cairo with our interdimensional visitor and "Zero." We rescue a lot of people, meet an odd and oddly odiferous new player, and jet back to NYC with a very important infant in our arms. A tear begins to open in reality that could be the end of all things.
Aeon S4E10. The team is involved in a train crash on the way back from the dig outside of Cairo with our interdimensional visitor and "Zero." We rescue a lot of people, meet an odd and oddly odiferous new player, and jet back to NYC with a very important infant in our arms. A tear begins to open in reality that could be the end of all things.

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Aeon S4E10. The team is involved in a train crash on the way back from the dig outside of Cairo with our interdimensional visitor and "Zero." We rescue a lot of people, meet an odd and oddly odiferous new player, and jet back to NYC with a very important infant in our arms. A tear begins to open in reality that could be the end of all things.
Aeon S4E10. The team is involved in a train crash on the way back from the dig outside of Cairo with our interdimensional visitor and "Zero." We rescue a lot of people, meet an odd and oddly odiferous new player, and jet back to NYC with a very important infant in our arms. A tear begins to open in reality that could be the end of all things.

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Aeon S4E10. The team is involved in a train crash on the way back from the dig outside of Cairo with our interdimensional visitor and "Zero." We rescue a lot of people, meet an odd and oddly odiferous new player, and jet back to NYC with a very important infant in our arms. A tear begins to open in reality that could be the end of all things.
Aeon S4E10. The team is involved in a train crash on the way back from the dig outside of Cairo with our interdimensional visitor and "Zero." We rescue a lot of people, meet an odd and oddly odiferous new player, and jet back to NYC with a very important infant in our arms. A tear begins to open in reality that could be the end of all things.

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Aeon S4E10. The team is involved in a train crash on the way back from the dig outside of Cairo with our interdimensional visitor and "Zero." We rescue a lot of people, meet an odd and oddly odiferous new player, and jet back to NYC with a very important infant in our arms. A tear begins to open in reality that could be the end of all things.

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Dramatis Personae The Commander (Doug) – telekinetic super-soldier with a really angry dog (Yukio). The dog is a powerful ally (250-300 points) and very intelligent and very, very aggressive. Zephyr (Merlin) – Real name Murui; Shaolin Kung Fu expert and…
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