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Douglas Cole
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Finally I follow up on the accumulated tech notes with respect to GURPS TL9 rifle technology. I combine a few inventions with a few standard UT capabilities to provide a few guesses at capabilities for a proper TL9 rifle that's a tetch higher performance than those in the Ultra-Tech book proper.
Ultra-Tech Rifle: From the ground up Over the past, in various GunDay posts, I’ve taken a look at the various Ultra-Tech weapons with a mind to both determining the feasibility of the weapons, and also checking their performance. One of the more…

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Finally I follow up on the accumulated tech notes with respect to GURPS TL9 rifle technology. I combine a few inventions with a few standard UT capabilities to provide a few guesses at capabilities for a proper TL9 rifle that's a tetch higher performance than those in the Ultra-Tech book proper.
Ultra-Tech Rifle: From the ground up Over the past, in various GunDay posts, I’ve taken a look at the various Ultra-Tech weapons with a mind to both determining the feasibility of the weapons, and also checking their performance. One of the more…

Post has shared content
Finally I follow up on the accumulated tech notes with respect to GURPS TL9 rifle technology. I combine a few inventions with a few standard UT capabilities to provide a few guesses at capabilities for a proper TL9 rifle that's a tetch higher performance than those in the Ultra-Tech book proper.
Ultra-Tech Rifle: From the ground up Over the past, in various GunDay posts, I’ve taken a look at the various Ultra-Tech weapons with a mind to both determining the feasibility of the weapons, and also checking their performance. One of the more…

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Ultra-Tech Rifle: From the ground up Over the past, in various GunDay posts, I’ve taken a look at the various Ultra-Tech weapons with a mind to both determining the feasibility of the weapons, and also checking their performance. One of the more…

That Lovin' Feeling for the knockout.

Righteous Brothers: 1
3yo: 0

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I review the first half of Goodman Games' "How to Write Adventure Modules that Don't Suck" Kickstarter loot. Most of it is written or statted with OSR-level stats (no full stat blocks like 3E through 5E), or DCC, Castles and Crusades, or similar 
I backed the Kickstarter out of genuine interest and curiosity in the subject matter. In the first place, advice and considered thought on how to write adventure modules (which I’ll refer to as adventures or scenarios interchangeably in this review) can…

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I review the first half of Goodman Games' "How to Write Adventure Modules that Don't Suck" Kickstarter loot. Most of it is written or statted with OSR-level stats (no full stat blocks like 3E through 5E), or DCC, Castles and Crusades, and of course Swords and Wizardry.
I backed the Kickstarter out of genuine interest and curiosity in the subject matter. In the first place, advice and considered thought on how to write adventure modules (which I’ll refer to as adventures or scenarios interchangeably in this review) can…

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I review the first half of Goodman Games' "How to Write Adventure Modules that Don't Suck" Kickstarter loot. Most of it is written or statted with OSR-level stats (no full stat blocks like 3E through 5E), or DCC, Castles and Crusades, or similar 
I backed the Kickstarter out of genuine interest and curiosity in the subject matter. In the first place, advice and considered thought on how to write adventure modules (which I’ll refer to as adventures or scenarios interchangeably in this review) can…

Post has shared content
I review the first half of Goodman Games' "How to Write Adventure Modules that Don't Suck" Kickstarter loot.
I backed the Kickstarter out of genuine interest and curiosity in the subject matter. In the first place, advice and considered thought on how to write adventure modules (which I’ll refer to as adventures or scenarios interchangeably in this review) can…

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First half of the book review of Goodman Games' How to Write Adventure Modules that Don't Suck. 
I backed the Kickstarter out of genuine interest and curiosity in the subject matter. In the first place, advice and considered thought on how to write adventure modules (which I’ll refer to as adventures or scenarios interchangeably in this review) can…
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