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Richard Skallerud
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27 followers
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My group hasn't played much Savage Worlds in the last 2 years but I've recently kicked up a new campaign and we're having a blast. I'm running a modern day Covert Ops campaign. I've taken ideas out of the Modern Ops Showdown rules, Agents of Oblivion, Flash Gordon, SciFi Companion, and my own concepts.

One thing I've noticed is that Setting Rules are critical. We always used Joker's Wild in the past but that really doesn't work that well for gritty settings. I'm not exactly scared when I'm sitting on 7 bennies. I'm using Gritty Damage for once and it does add to the drama. You really should tweek the setting rules to match the game style you want to play.

Anyway it's great to be rolling those exploding dice again!
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Is there any way we can get a Savage Worlds version of Conan +Chris Birch? I really love the work Modiphius has done over the years, especially Achtung Cthulhu. I know you have done dual system works in the past. An officially licensed Savage Worlds Conan line would be amazing!

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I started a Savage Worlds Conan campaign. I have a lot of Conan material from other systems and it's really easy to Savage it.

Session report: Across Thunder River.

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Hauk told Commander Trebellius and the other mercenaries gathered in the main hall about the strange masked man who was leading a large groups of Picts deep in the forest. They had captured a family of four settlers and took them deeper into the woods. Hauk drew back his bow and aimed carefully at the leader, loosing his arrow. The arrow hit the man square in the chest but it didn't seem to faze him. He pointed toward Hauk and his companions and gave out an order to his warriors. The screaming Picts covered in war paint grabbed their stone axes and charged Hauk's small group. Hauk barely managed to arrive at the Fort at Velitrium hours later after evading his pursuers.

After much discussion, Commander Trebellius agreed to let a small force cross the river and go into the woods and attempt to rescue the captives. Hauk, along with Krakus of Nemedia, Tott from Vanaheim, Dino of Zingara, and Damon and Lenig of the Bossonian Marches lowered three canoes over the southern wall and made their way to Thunder River. They arrived without incident. As they were crossing the river, a war cry caught their attention. Three canoes with Pict warriors came alongside and loosed arrows and the fight began.

Damon shot at one of the Picts in the nearest canoe with his bow and hit his mark despite the rocking of the current. Krakus wasn't as lucky with his crossbow, missing his target. Damon took down a Pict in a different canoe as Hauk steered his craft directly beside it. Tott, the giant barbarian from the north, hopped onto the canoe and easily slew the lone Pict, knocking the body into the water. Tott decided to pull out his flint and steel and light the canoe on fire before hopping back into his own craft piloted by Hauk.

The Pict canoe near Damon and Dino's came crashing against the side and a Pict warrior pulled out his axe and leaped aboard. Damon leaned to one side to avoid the blow. Dino set his oars down and charged directly at the Pict, pushing him into the water. Damon loosed an arrow into the swimming Pict who went under and starting flailing his arms.

Krakus took time to aim carefully at the nearest Pict with his crossbow and finally hit his target. The Pict fell into the water, leaving the canoe with a lone occupant. The Pict looked back at the canoe behind and saw the mighty Tott yelling at his oarsman Hauk to bring the canoe closer. Hauk struggled with his oar, unable to close the distance. Tott glared at him with bloodlust in his eyes.

The canoes finally hit the opposite shore of the river. The canoe with Tott and Hauk crashed into the leading canoe, finally giving Tott a chance to kill again. Tott leaped across and easily killed the Pict with his great axe. There was only one Pict still alive, and he struggled with his oar to break free and escape. But there was no escape for him as Damon's arrow came whistling from the beach.

The mercenaries dragged their canoes onto the shore and hid them in some nearby bushes. Tott insisted on burning the Pict canoes in a pile near the water. Krakus insisted they leave quickly before the smoke drew the attention of any Pict patrols in the area. Hauk soon led the group into the thick woods, searching for the spot where he had last seen the captives and that man with the strange mask.


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If you've read this far I thank you for your time. It was a really awesome gaming session and I really felt like writing up a summary. It was just my son and I playing. My son played Tott and Damon while I played Krakus and Dino and the extras and Picts of course. I bought the new Conan game from Modiphius and I'm just pulling material for Savage Worlds. The 2d20 system seems interesting but I just didn't feel like learning a new system.






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I am working on a modern setting for a homebrew campaign and I am thinking of some appropriate edges.

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Short, Controlled Bursts
Requirements: Seasoned, Shooting d8+

This character has learned how to conserve ammunition and be more effective with a fully automatic weapon. Using a weapon with a ROF of 3+, he can use Three Round Bursts even if the weapon normally isn't capable of it.

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There are only 2 modern weapons in the core book with 3RB capability. With this edge a character could pick up any automatic weapon and deliver three round bursts with it. I would appreciate any opinions you might have. Are the requirements good? I just find that the 3RB option is much more effective in combat.

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I'm looking for GM opinions. Do you ever let the big bad get away? Is this a let down to the players? I was GMing last night and I decided the giant spider had no reason to stand and fight to the death, so it webbed the characters and disappeared into the jungle. I reasoned that a giant spider that has been worshiped for centuries had enough sense to try to survive. What do you think?
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In my game last night we had a character with Ambidextrous and Two-fisted taking out 2 extras at a time with two pistols. It was cool and very Hollywood, but I wonder why you can't build a character to fire at multiple targets with one gun. I know Rapid Attack lets you shoot multiple times at -4, but that is no comparison. Are there any setting or house rules out there that allows this?
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I'm enjoying GMing Daring Tales of Adventure. This week our heroes ended the night battling one of the cult leaders and his minions in a warehouse in New Orleans. I borrowed my son's Legos to use as a crane.
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I had to share a picture of some of my toys. I'm running Daring Tales of Adventure. The cars are made by Lledo. We use the old chase rules and they really help to visualize the action.
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I'm GMing a Pulp Campaign (Daring Tales of Adventure). Any suggestions for an action deck? It's 1930s pulp action (very Indiana Jones).

Calling +Kristian Serrano, action deck guru.

My GM and I are looking to homebrew a Mad Max style setting. We were thinking the cars would be a big part of it - lots of chases and modding of the vehicles. The Hell on Earth and SciFi Companions have some vehicle mods that could work, I was just hoping to find more. Also a thorough list of different vehicles with unique stats instead of "mid-size" car and so on. I was wondering if there's anything out there that I'm missing.

PS: I think we'll use the older chase rules with some modifications for our road battles.
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