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William Arnold
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My mission is to help people experience the joy of spontaneous music making!
My mission is to help people experience the joy of spontaneous music making!

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Thought of a possible topic just now: a brief overview of each of the major RPG systems of today. I just got started in the hobby last fall. I currently only play D&D, but have learned bits and pieces about other games through listening to shows like yours and a bit of online research.

I think it would be interesting to hear a brief rundown about various systems, plus some discussion about your experiences with them.

Have you ever had an NPC fake their death after a battle? My group is currently hunting down two warlocks that stole something from them. They have what appear to be suicide pills, but the pills really just make them appear to be dead for 10 minutes.

I'm hoping the party "takes them down" and walks away from the bodies for long enough that they can make their escape.

My problem will be how to word it when they "die." The group already fought some creatures that had regeneration powers a few sessions ago, so they may be wary depending on how I word it.

I feel like it would be too misleading to simply say they're dead, so not sure how I'm going to word it.

Starting a new D&D 5E campaign with a new group next week. I'm planning on making it fairly deadly, especially toward the beginning. I had an idea I'm thinking about trying with them. If your character dies, you have the option of taking on any NPC the party encounters. If the player needs to know something important about that character's part in the overall plot, I will take them aside and let them know about it at that point. So, it's possible they will have a secret or even an ulterior motive the rest of the party won't necessarily know about. They will be relatively free to play the character however they want, though. Maybe the NPC was originally conceived as enemy of the group, for example, and the player changes that over the course of play.

I think this could be kind of fun. What I haven't decided is whether the player should roll up attributes for their new character, keep the same XP they had, etc. or if they should have to accept the NPC as pre-defined by me. One thing I'm considering is making it so that the new NPC is always within one level of the PC they were playing. I could also make it a rule that they are not allowed to take over an NPC that is more than one level higher than them, which would keep them from taking over one of the "big bads" in the story, for example.

What do you guys think?

I currently have a party (D&D 5E) with two very persuasive PCs (+6 and +7). There have a been a couple situations where they are trying to talk an NPC into doing something they would have strong feelings against doing. Even though the PCs rolled well I still had them fail, but tried to give them some kind of advantage, i.e. they learned something new from the conversation.

I think this is a legitimate way to handle the situation, but I'm concerned they will get annoyed if this happens too many times. I'm planning to have a frank conversation about this at our next session. I know they want to play their characters as amazing "smooth talkers," but I want them to understand that there has to be limits to that ability. Any thoughts?

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Here's a pic from my concert on August 22nd.
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Watch the house next door to mine get demolished!
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