Mortal Kombat X charges players for “easy fatalities”
Mortal Kombat X players start with three free "easy fatality" tokens, though their function is hidden in a pause menu, and they never seem to be fully explained. Once those are gone, players can earn more of these tokens as random rewards by spending in-game "koins" in the krypt. There is no way to earn the simplified moves reliably without opening your wallet, though.
This new gameplay "innovation" for the Mortal Kombat series has got us brainstorming about what other difficult tests of skill we might be able to skip in the future, thanks to DLC. It sure would be nice to get an instant headshot in Battlefield without having to go to the trouble of precise aiming or to automatically dodge without the need for a well-timed button press in Bloodborne. If this kind of DLC catches on, maybe we'll be able to perform these moves through the magic of the free market, rather than the acquisition of specific skills.
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