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Tom Francis
1,626 followers -
Designer, writer and coder of Gunpoint.
Designer, writer and coder of Gunpoint.

1,626 followers
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Tom Francis's posts

It's up! New video of the Grappling Hook Game, featuring a visually exciting NEW CHARACTER: http://www.pentadact.com/2014-01-17-the-grappling-hook-game-dev-log-6-the-accomplice/

Several weird feelings about the best year of my life: http://www.pentadact.com/2013-12-31-2013/

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This is going to be a terrible Christmas for my enemies.
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My grappling hook game is coming along nicely - you can now use a lamp post to fling yourself onto a roof.

Video: http://www.pentadact.com/2013-11-08-ghgc-dev-log-4-rules-of-retraction/

Going to Hell in Spelunky is one of the craziest and most elaborate secrets in gaming. I wrote about how it works: http://www.pentadact.com/2013-11-04-to-hell-and-back-in-spelunky/

Day 3, my game now has a grappling hook. Check it out! http://www.pentadact.com/2013-10-24-ghgc-dev-log-3-grappling-with-hooks/

There's also a question for the kind Unity pros offering help

I picked apart the intro to one of my own reviews to show my working a bit: http://www.pentadact.com/2013-10-21-anatomy-of-an-intro-to-a-bioshock-infinite-review/

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In the new Crate and Crowbar podcast I talk about what's so cool about the latest build of Quadrilateral Cowboy: http://crateandcrowbar.com/2013/10/18/episode-014-execute-riker-protocol-one/

My breakdown of Gunpoint's development is now complete: http://www.pentadact.com/2013-10-15-gunpoint-development-breakdown/ Now covers finding a team, promotion, contacting press, etc.

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My breakdown of Gunpoint's development now covers work ethic, design process, testing setup, and story development.
http://www.pentadact.com/2013-10-15-gunpoint-development-breakdown/
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