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Thomas Perl
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How to figure out where a Desktop Linux technology comes from? Go to the project website (e.g. snapcraft.io or flatpak.org) and look for installation instructions. Read the installation instructions. Is it in the Ubuntu repos without having to add a PPA? Comes from the Ubuntu crowd. Is it in the Fedora repos without having to enable a COPR repository? Comes from the Gnome/Fedora crowd (of course, there's a PPA for Flatpak and a COPR for Snappy..).

Seriously, it wouldn't be so bad if the systemd folks would come up with an app packaging/sandboxing format as well and everybody adopted that and just that. Can't be any worse than Snap, Flatpak, Zero Install, Autopackage, AppImage and whathaveyou.

The least cumbersome thing to do is to provide binaries for macOS and Windows and a source tarball for the Linux folks, so that's that.

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Updated Petals Redux 1.2.0 now playable in your browser here: http://thp.io/2014/petals/play/ - Android and iOS builds coming soon (screenshots show comparison to previous version).

Technical improvements over the previous version: Multi-light rendering (when a flower is selected, its glow casts light to its surroundings), better "clear" animation (flowers swirl off the top of the screen), fading between gameplay and "blurred background", post-processing "glowing" effect and 6000 instances of grass (two grass meshes used as basis for transformation), pre-transformed on the CPU into a single, static VBO. UI-wise, there's now a single game setup screen (difficulty, game type and duration) instead of 3 screens.
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2015-11-08
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Edgar Rice Soiree (20-controller, 4-player PS Move installation game) @ Karlsplatz, Vienna

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Procedurally generated geometry, rendered with Blender. With source.
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Now available for the N800 and N810 (yeah, those old devices released in 2007): Tetrepetete (http://thp.io/2013/tetrepetete/) and chro.mono (http://thp.io/2013/chromono/). In all their software-rendered 400x240 (upscaled in hardware to 800x480), 16bpp glory.
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N800 retro ports
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Asymmetric hover racing ship model, made in Blender.
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In-game procedurally generated race track, exported to and rendered in Blender.
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Low-poly, futuristic (?) hovercraft / ship (Blender).
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You can now play NumptyPhysics in your browser if it does WebGL. Should also work on mobile browsers; on Android, Firefox is recommended.

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gPodder 4 for Android. Early release, some breakage expected but give it a try (for Android 4.0 and newer). See http://blog.gpodder.org/2014/11/gpodder-4-coming-to-android.html for details and known issues.
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