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Swapneel Kshetramade (Neel)
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Good summary of the recent VR experiences as of July 2016.

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Most studios are working on a tie-in experience. The main story is in the book/movie/TV series, but there is a "VR experience" that uses the characters and provides a sense of immersion for fans. This is clearly not the same as telling a story in VR, for VR. It's a step in that direction.

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1 Million+ views for one of my articles on making movies in VR! Yeah, baby!!

Here's the link to the article - HOW should a story be told in VR? (https://goo.gl/zXpz7z)
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I am a movie buff and have always had a latent desire to make movies, so I started thinking about how immersive VR could be used to tell stories.

It was clear from the start that a new visual language would be needed if viewers were to experience a story while being immersed in it. New ways would have to be invented to engage viewers so they don't just feel like a fly on the wall - present in the scene but unable to engage with the characters and the story in any way. That's boring.

I've been writing about my ideas on the subject, in a publication called "Storytelling in VR" [https://medium.com/storytelling-in-vr]. I also gave the opening talk at the first Silicon Valley video producers meetup earlier this month, to around 200 or so people.

Key takeaways:
1) A new visual language needs to be created for VR experiences.
2) Immersion and Interactivity are key to a good VR experience.
3) The VR narrative tells a story, and offers the viewer multiple ways to experience the story and interact with the characters — the viewer decides which experience they desire for that viewing.

Here's the video of that talk. Would love to talk to others who are thinking of how to tell stories in VR.

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I am a movie buff and have always had a latent desire to make movies, so I started thinking about how immersive VR could be used to tell stories.

It was clear from the start that a new visual language would be needed if viewers were to experience a story while being immersed in it. New ways would have to be invented to engage viewers so they don't just feel like a fly on the wall - present in the scene but unable to engage with the characters and the story in any way. That's boring.

I've been writing about my ideas on the subject, in a publication called "Storytelling in VR" [https://medium.com/storytelling-in-vr]. I also gave the opening talk at the first Silicon Valley video producers meetup earlier this month, to around 200 or so people.

Key takeaways:
1) A new visual language needs to be created for VR experiences.
2) Immersion and Interactivity are key to a good VR experience.
3) The VR narrative tells a story, and offers the viewer multiple ways to experience the story and interact with the characters — the viewer decides which experience they desire for that viewing.

Here's the video of that talk. Would love to talk to others who are thinking of how to tell stories in VR.

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I am a movie buff and have always had a latent desire to make movies, so I started thinking about how immersive VR could be used to tell stories.

It was clear from the start that a new visual language would be needed if viewers were to experience a story while being immersed in it. New ways would have to be invented to engage viewers so they don't just feel like a fly on the wall - present in the scene but unable to engage with the characters and the story in any way. That's boring.

I've been writing about my ideas on the subject, in a publication called "Storytelling in VR" [https://medium.com/storytelling-in-vr]. I also gave the opening talk at the first Silicon Valley video producers meetup earlier this month, to around 200 or so people.

Key takeaways:
1) A new visual language needs to be created for VR experiences.
2) Immersion and Interactivity are key to a good VR experience.
3) The VR narrative tells a story, and offers the viewer multiple ways to experience the story and interact with the characters — the viewer decides which experience they desire for that viewing.

Here's the video of that talk. Would love to talk to others who are thinking of how to tell stories in VR.

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Minority Media’s VR game “Cali”, which allows a player to switch between first and third person and includes first person sequences where the player can use controls to flirt with the object of desire, Cali. They might choose to caress her face or kiss her, and she will react.

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Video review of Tore Knabe's VR experiments

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