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xoreos
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WIP re-implementation of Bioware's Aurora engine
WIP re-implementation of Bioware's Aurora engine

11 followers
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An interview between xoreos' Sven Hesse and The Linux Gamer regarding the xoreos project.

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A new year, a new release: we are proud to announce the release of version 0.0.4, nicknamed “Chodo”, of xoreos and xoreos-tools.

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As I already said in last year’s retrospective, I want to write a bit about NWScript and its bytecode.

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The end of the year is approaching fast, so here's a post of retrospection and giving thanks

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xoreos-tools has an NCS (NWScript bytecode) disassembler now.

Features:
- Create plain text listings
- Create dot files that can be plotted into a graph with graphviz
- Detect blocks and subroutines
- Detect whether it's a event script or a dialogue conditional script
- Analyze the stack and determine the parameter and return types of subroutines

It's not quite feature-complete yet, but already working well nonetheless.
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We've just released version 0.0.3 of xoreos and xoreos-tools, nicknamed "Bastila".

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We are proud to announce our very first release of xoreos and xoreos-tools, version 0.0.2, nicknamed “Aribeth”.

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With Dragon Age: Origins and Dragon Age II, I finished my quest to make all targeted engines display areas.

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I describe how I tied all that Sonic Chronicles stuff together.

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I implemented loads of Nintendo DS graphics formats for Sonic Chronicles: The Dark Brotherhood.
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