Bioshock Infinite isn't racist garbage(it's not Far Cry 3) but it's still tone def and disappointing. The first half of Infinite is about racial politics and the moment Daisy Fitzroy is killed for the benefit of Elizabeth's character development, all of that goes out of the window in favor of a trite science fiction plot.
The race aspect of the game wasn't even that nuanced, deep or biting in any aspect, it's kid glove crap. When I first played I was pensive, but willing to give the game a chance. I already knew the plot reveal, but I didn't know how the rest of the game went? People were making a big deal of the game so it had to be good right? Not really, but I stuck through trying to get something out of it.
Then Daisy, the only black character in that game with a modicum of depth or personality(not that the game gives her much to work with), get's killed and I'm expected to pretend the Vox Populi are not justified in seeking armed revolution. Infinite takes place on a floating city in the sky, and the culture of this city appears to be the most potent, whitest, most racist example of America in the 1900s. Did the writes of the game, REALLY, HONESTLY, expect me(I'm a black american man btw) to believe that the Vox were wrong in wanting an armed revolution?
From what I played of the game, every black and Irish person was poor, working for little respect and smaller pay and apparently trapped on this floating city of white racists. If real world America, right now, is having disgusting, deplorable civil rights atrocities with regards to how the police are behaving, what in the world is going on in Bioshock's Columbia that we as the players didn't see?
The spends it's first half painting the struggles of the Black and Irish citizens in such a sympathetic light that the only way the writers had of making the Vox into an antagonist was to have Daisy seem like she was going to kill a white child. If the point of fighting the Vox later was supposed to be some commentary on how armed revolutions can get out of hand, the pacing of the game and it's writing through all chance for poignant commentary out of the window.
The quantum physics garbage was meaningless, I've been reading comics since I was 10, I'm 23 right now and I know what an alternate universe is conceptually. I won't pretend to know what happened in the development of this game, but when the conversation of diversity in games media comes up(especially on the creative development level) Infinite is a perfect example of why it's important to have more diverse minds crafting these experiences.
I can almost guarantee that if Infinite's writing team had like 3-4 more black people, even if they were just script doctors or something, we would have transitioned from racial politics to quantum mechanics in a way that didn't involve throwing the games only black character and the intelligence of the audience under the bus.
P.S. This isn't related to the above, but I really hate how impossible it is in DA:I to make a quanari that has brown skin the way human, elf and Dwarf characters can have brown skin, but I can easily make a quanari that is functionally a white person with horns. That sucks worse almost as much as the lack luster plot, gated romance options and lack of romanceable Vivienne.