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Jacob Mooney
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12 followers
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A/B Testing two Options
After about a month of various trips, from San Francisco to Boston to Milwaukee, I'm finally back to posting! It's been a long, long time. When I last left off, I was in the middle of trying to find a way to make it easier for players to make a series of qu...
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Investigating how the player charges
I did a lot of non-game work this week and weekend, so unfortunately there's no build this week. I am looking into some feedback I recently got from some playtesters. I was glad to see that the game has gotten a lot easier to control, and people seem to be ...
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Back to the Blog
It's been a while! The new build is right here Sorry for being out of commission for so long. My computer was out of commission for a little bit a few weeks back and I haven't really been on the ball about doing Unity work since then. To be honest, I'm real...
Back to the Blog
Back to the Blog
sundayisthedeadline.blogspot.com
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More Shader Tutorials
I'm still working at learning shaders. I'm not sure how I'll be able to use them in the game, but likely there will be some kind of application. Maybe a spotlight effect under the player that gets more pronounced the more you charge up your attack. In the m...
More Shader Tutorials
More Shader Tutorials
sundayisthedeadline.blogspot.com
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Shader Tutorials Continue, Audio Asset List Created
This week I only had a little bit of time to work on the game. I spent some of that time putting together a list of all the sound effects in the game and where they appear in the project to give over to a friend of mine who is interested in producing some s...
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On Contests
I worked very hard on a design test that's part of Wizards of the Coast's "Great Designer Search 3." I definitely didn't procrastinate at all and I'm definitely not just writing this now, at midnight on Sunday. With seriousness, I apologize for not posting ...
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Sound Designers and Shader Tutorials
This week I got in touch with a friend of mine who was interested in providing sound effects for the game. I'm going to provide them with a list of sound effects that need to be either created or replaced. At the top of that list is going to be the sound ef...
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No update this week, but shader things!
I unfortunately don't have an update, but I will share that I decided to look into learning how to do some basic things with shaders this week. I was intimidated at first, but of course as soon as I started watching tutorials it became a lot more approachab...
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NYE Is the Deadline!
(This week's (and I guess this year's) build is up right HERE! ) This week I did some tinkering. I realized that the reason why moving objects are passing right through the player if the player is not moving is because, duh, the moving object itself doesn't...
NYE Is the Deadline!
NYE Is the Deadline!
sundayisthedeadline.blogspot.com
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Xmas Eve is the Deadline
(This week's build is here !) This week's progress is really simple: I added a new level and I made a slight change to the logic of linked goal nodes. Here's the new level: As you can see, it's pretty hectic. That being said, there's only one trick to learn...
Xmas Eve is the Deadline
Xmas Eve is the Deadline
sundayisthedeadline.blogspot.com
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