First of all, I would never pay any attention to anything Mr. St. John had to say, because anyone who would inflict a Lovecraftian horror such as DirectX on the world is clearly either willfully malicious or out of his fscking mind.
Back in the 1990's the video game industry craved "legitimization" by trying to get noticed by Hollywood. Much was said of a "convergence" of the industries -- Hollywood's talent for telling compelling stories, and Silicon Valley's talent for creating compelling technology. ("Ooo, show us how it's done, Great Sensei, because quite honestly we've just been guessing up 'til now.")
Well, we seem to have achieved the convergence: Video game studios are now run like Hollywood studios in the early part of the 20th century (and, in some measure, still are today), before the talent unionized. Projects are designed such that labor is interchangeable. Talent gets hired for a project with an unknown and changeable workload but a fixed schedule ("Because Christmas doesn't move"), you beat yourself to death to make the milestones, and when the project's completed, you're laid off. If you're very lucky, they'll re-hire you for the next project -- if there is one. The mantra of management toward any complaint from the lower ranks was, "There's more where you came from."