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Evennia

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Birthday retrospective
S o, recently Evennia celebrated its ten-year anniversary. That is, it was on Nov 20, 2006, Greg Taylor made the first repo commit to what would eventually become the Evennia of today. Greg has said that Evennia started out as a "weird experiment" of buildi...
S</b>o, recently Evennia celebrated its ten-year anniversary. That is, it was on Nov 20, 2006, Greg Taylor made the first repo commit to what would eventually become the Evennia of today. Greg has said that Evennia started ou...
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The art of sharing nicks and descriptions
In the month or so since the merger of Evennia's development branch and all its web-client updates, we have been in bug-fixing mode as more people use and stress the code. There have been some new features as well though - I thought it could be interesting ...
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Evennia 0.6 !
As of today, I merged the development branch to make version 0.6 of the MU* development system and server Evennia. Evennia 0.6 comes with a lot of updates, mainly in the way Evennia talks to the outside world. All communication is now standardized, so there...
As of today, I merged the development branch to make version 0.6 of the MU* development system and server Evennia. Evennia 0.6 comes with a lot of updates, mainly in the way Evennia talks to the outside world. All communicati...
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Climbing up Branches
Today I pushed the latest Evennia development branch "wclient". This has a bunch of updates to how Evennia's webclient infrastructure works, by making all exchanged data be treated equal (instead of treating text separately from other types of client instru...
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MIT uses Evennia!
Evennia was recently used as a test bed to train an AI system to attempt to play a MUD as a human would - by only reading and understanding the text on the screen. Researchers at MIT (Massachusetts Institute of Technology) recently presented the paper Langu...
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Emoting system, or how to chat up a girl
A few days ago I pushed an emoting contribution to Evennia. A "contrib" is an optional plugin system that is not part of core Evennia but is meant to be easily picked up and used in people's own designs. If you are not familiar with what an emoting system d...
A few days ago I pushed an emoting contribution to Evennia. A "contrib" is an optional plugin system that is not part of core Evennia but is meant to be easily picked up and used in people's own designs. If you are not famili...
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Season of fixes
The last few months has been dominated by bug-fixing and testing in Evennia-land. A lot more new users appears to be starting to use Evennia, especially from the MUSH world where the Evennia-based Arx, After the Reckoning is, while still in alpha, currently...
The last few months has been dominated by bug-fixing and testing in Evennia-land. A lot more new users appears to be starting to use Evennia, especially from the MUSH world where the Evennia-based Arx, After the Reckoning is,...
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Evennia in pictures
Evennia in pictures by Griatch, September 2015 This article was originally written for Optional Realities .  Since it is no longer available to read on OR, I'm reposting it in full here. The MU* development system Evennia works quite differently from many t...
Evennia in pictures by Griatch, September 2015 This article was originally written for Optional Realities. Since it is no longer available to read on OR, I'm reposting it in full here. The MU* development system Evennia...
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Technical stuff happening
Hi folks, a bit more technical entry this time. These usually go onto the Evennia mailing list but I thought it would be interesting to put it in the dev-blog for once. So, I'm now halfway through the TODO list issue of the wclient development branch as all...
Hi folks, a bit more technical entry this time. These usually go onto the Evennia mailing list but I thought it would be interesting to put it in the dev-blog for once. So, I'm now halfway through the TODO list issue of the w...
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A summary of a year
A s 2015 is slowly drawing to an end, I looked back through Evennia's repository to see just what was going on this year. And it turns out it was a lot! I honestly didn't remember some things happened as recently as they did. Note: For those reading this no...
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Illustrations and soaps
I recently made an article presenting the infrastructure and main coding features of Evennia using a series of nifty diagrams. It can hopefully help newcomers get a feeling for the grand structure of an Evennia server/game a little easier. It's published as...
I recently made an article presenting the infrastructure and main coding features of Evennia using a series of nifty diagrams. It can hopefully help newcomers get a feeling for the grand structure of an Evennia server/game a ...
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Evennia on Podcast.__init__
So a few weeks back I was contacted by the general Python podcast Podcast.__init__ . They had stumbled on Evennia and were intrigued about MUD development still going on - and in Python even!  As it turned out at least one of the two hosts were an old-schoo...
So a few weeks back I was contacted by the general Python podcast Podcast.__init__. They had stumbled on Evennia and were intrigued about MUD development still going on - and in Python even!  As it turned out at least one...
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Story
Tagline
python mud mux mush codebase django twisted bare-bones
Introduction
Evennia is an open-source Python MUD/MUX/MU* server built on top of the Twisted library using the Django framework. This combination of modern technologies allows our users to quickly and easily flesh out text-based massively multi-player online games in a very accessible language. You don't have to know anything about Twisted or Django to use Evennia - you code your game using normal Python modules. Evennia supplies both an ajax mud-client and a web-server out of the box.