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Adam Bielecki
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Reference for converting GLSL to HLSL - Unity 3d ShaderToy
Microsoft GLSL-HLSL reference Replace  iGlobalTime  shader input (“shader playback time in seconds”) with  _Time.y Replace   iResolution.xy  (“viewport resolution in pixels”) with  _ScreenParams.xy Replace  vec2  types with  float2 ,  mat2  with  float2x2  ...
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Principles for fast and good game development
Above video is a John Romero's presentation in WeAreDevelopers 2017. Just in case you are not sure who is John Romero, he was one of the main creators behind FPS legends such as Doom, Wolfenstein 3D, Quake.  I personally think is the easiest way to improve ...
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Working on project that requires Hubble Telescope?
Look no further.

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http://www.gamesmaterials.com/en/scratched-silver-pbr-texture
Silver PBR material ready to be used in video game project.
#pbr #material #gametexture #silver
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19/11/2017
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Hubble telescope available now : http://bit.ly/hubbletelescopeunity3d
Hubble Telescope made with Unity 3d
Hubble telescope finished and ready to be downloaded from http://bit.ly/hubbletelescopeunity3d. Most of the textures are in 4096x4096 px format and all materials are PBR.
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