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John Love
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I really like progression in this game. I love that it's super swingy but I also love that you can mitigate that swinginess with XP. This is simple, elegant and downright exciting.

In your game, how long has it taken for skill/stat exponents going up? What's the timeframe for say, Tending 3 to Tending 4? Any examples in recent play? 

What the fuck, McCain? Those were the dumbest most absurd questions in the entire hearing. 

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Got together for more one-on-one gaming. Tom and I were both eager to play again, so we made some pasta and—again—had some beers, and cracked open the book.

So we left off with Pebble in the Inn, after having just scared off the thugs outside. I threw the new situation at him.

"You have just secured your friends in this safe haven, but Kappa's father remains a cranky old fart. While he thanks you for scaring off the scavengers, he doesn't have enough preserved food left in the pantry to feed all of you. He is basically kicking you out. After all, you do have a quest to complete with that sword of yours. Sword mentioned to you that in order to restore the magic, you must find Master Yushi in the mountains."

"In the innkeeper's infinite generosity, he has offered you a couple things to travel with. First, his useless son (and your sidekick), Tuna. He needs a good whipping into shape, and maybe you and your adventure can help with that. Second, he has offered some rice and uncooked pork down in the storage for you to take with you. He sure as hell won't cook it for you, as he has to work on fortifying the door in case those hooligans show up again."

This is where I ask Tom to revise his Beliefs and Instincts.

Beliefs
-1. I must defend the life of my friends. I will make sure Tuna and Kappa are protected from harm on my journey.
-2. Restoring the power of Sword will provide closure to the last chapter of my life.
-3. My old life died with the other townsfolk. The new me has to overcome the Black Monster.

Now Tom didn't feel like putting in a tail-end goal that he could complete for any of those. He has three Fate mines basically. And that's fine! I decided not to push it. He'll figure out soon enough that he needs those actionable goals to complete if he wants those tasty Persona points.

Instincts
-1. Always know the other way out.
-2. Always redirect danger towards others.

Notice that he still doesn't have three Instincts. I kind of like that he is slowly adding them in as he figures out what Pebble is all about.

Pebble accepted the food and the help. He needed a couple lunches. His goal was to get to the mountains but he had no idea if there were any villages along the way that might provide food for him and Tuna.

Tom had the Intent to make some food to last a day or two. I set the Ob at 1, with an extra Ob for making enough for Tuna and maybe a tiny bit extra, since they're both big eaters. After applying beginner's Luck, He's faced with an Ob3. He gets help from Tuna and spends a Persona and a Fate and just makes it.

They made some tasty rice balls filled with pork and wrapped them up in a little sack tied to Pebble's belt.

Meanwhile, they heard a loud argument between the innkeeper and Kappa. She wanted to go with them. She's always been quite savvy. Smarter than Tuna and Pebble combined, probably. She would be a very handy person to have along. But the innkeeper said he doesn't want his only daughter to be running around with a clown like Pebble. Pebble intervened in the only way he knew how. He stood tall and puffed out his chest, and tried to intimidate the old man.

This was good. I was ready for something like this. I told Tom that if he failed to threaten the innkeeper, Kappa would most certainly be disowned by her father. This would devastate her, and she wouldn't be of any help to him (in fact she might even be a burden to him) on the journey until Pebble made things better. I set the Ob at 4. Tom surprised me here. He said, "I have the Mean trait, can I use that to make this harder for myself?" I was delighted, naturally. So, Ob5. He spent a Persona, and I gave him help from Kappa's Soothing Platitudes. 3 successes with two 6s! Alas, he spent the Fate but still failed the test.

With much swearing and shouting, and the innkeeper saying, "Don't ever expect to come back here, any of you!" the three of them were cast out of the inn before another word could be said. Kappa put her face in her hands and wept. Thinking there wasn't anything good he could say, Pebble began to lead the way north, along the road.

It was a misty, shitty day. The mountains barely visible. Several miles along, the road intersected with the river, at the remains of a burned and splintered bridge. The gap was about fifteen feet.

"What do we do, Boss?" asked Tuna. Pebble considered the question. He had no idea. No good one at least. The water scared him. It was moving pretty fast. "We swim. Tuna, you go first.". Without a second thought, Tuna nodded, and began to wade out into the water to cross. Immediately, he was swept away with the current.

Tom laughed, and asked me a couple questions. First, could he keep up alongside the river he he ran? No problem. It's fast but not enough for you to fall behind. Second, he was looking for any way to get Tuna out of the water. Maybe a branch? I told him that the land on this side of the river had been deforested long ago, so using Scavenging to find a branch might be tough, but if he could do it, he could get Tuna out no problem. "Nah, that will be too hard. I'll just keep an eye out for a spot for me to get to where I can try to pull him in with my hands."

I called for a Perception test here. Ob 3. He spent a Persona and succeeded. "Yeah, so I find an old dock. I run up and grab hold of his collar and try to haul him up." Time for a Power test, and they don't call him Fat Tuna for nothing. Obstacle 3. He fails.

He got his friend out of the river, but ended up spilling his lunchbag! The two of them watched as the riceballs float away. "Oh man. What are we gonna do now, boss? That was all we had for food!"

But from here, they spotted a bridge down river. It looked new, with a fresh coat of red paint. The crossing led directly into a forest, and it seemed as though the path being cut was under construction still. Pebble was curious, and made the call to follow the direction into the woods to see if it would lead anywhere. His friends followed.

Obstacle 2 Orienteering. Beginner's Luck brought it to a 4, and even with Tuna's help, they got lost.

"I'm starved, Boss! When are we gonna find dinner? It's getting dark!" Tuna stumbled on a stone. But not just any stone. They looked around. A burial shrine! Oh no. A blue shimmer past the bamboo materialized into the ethereal shape of a woman. Her hand outstretched toward them.

"Oh shit! I gotta get me and my friends outta' here!" Tom said. "Time for a Steel test, then!" I responded. His Steel is a B3. His hesitation is at 8. He didn't stand a chance. Failure would mean that they couldn't run. They would have to interact with the ghost, either talk to it or kill it. Of course he failed, but one Challenging test was all he needed to advance his Steel. Woohoo!

The ghost came right up to them. "Ah, to be young again. I haven't seen my children in many years. It would be so nice to hear a story of what it is like to be young." Pebble's friends looked at him, terrified and hoping he had something to say.

"I-I-I can tell you the story of when I saw my father, when he was in jail..." He told of the time he traveled to the jail to the south with his grandmother. The moral of the story ended with his father telling him that crime doesn't pay, unless of course, it pays very well. Soon as he gets out of prison, he'll have riches to live out his days.

Great! Tom could do an Oratory test, telling a story. I know Oratory is for groups usually, but I feel like telling stories falls under it. I set the Ob at 1 (doubled to 2 for not having the skill). He failed!

"But crime doesn't pay!" The ghost screamed. "You need to learn that lesson. You have committed a crime by desecrating my shrine. You will be punished, and maybe you will learn that committing a crime only leaves pain and suffering." and she rushed forward and grasped his forearm, burning it with her touch. The three of them passed out.

I told Tom that having a ghost burn is a surefire way to get yourself in trouble with any right-minded person, should they see it. He added Ghost Touched as a die trait.

He woke up first, and immediately wrapped his arm in cloth. The morning was free of mist, and the sun shone brightly. Starving, the three of them looked for mushrooms to eat. Ob1(BL, Ob2) Foraging test. Success. They would have enough food to get out of the forest and hopefully to get to the next village.

He and his friends followed the river back to the broken bridge and continued on the road, until they reached a small farming village. Farmers regarded them with nothing but suspicion as they entered the hamlet. No children played outside, and shutters snapped shut as they walked past.

Tom wanted to find the village shrine, to offer his respects by lighting a candle. I considered Doctrine, but he made a case for Village-wise. That's what travelers do, to offer respect to the new town, and I agreed. Ob1. After he spent a Fate, he still failed the test.

The stern priest of the shrine spoke to pebble. "Why are you here, strangers? What business do you have?"

*"I don't want to intimidate this guy." Tom says. "That's the old me."

"We only wish to pass through peacefully, and ask if you have any food to share with hungry travelers. I carry Sword with me, and I am on a great quest to restore its magic after the destruction of Valley Town. I need food and information. Can you help us?"

*I called for a Persuasion test, Ob4(8 since he didn't have it). Tom, again, uses his Mean trait to make it much harder on himself. He describes looking fierce and angry, and not looking the priest in the eye. Ob 9. He fails big time.

The priest understood his plea. He said he can offer them food and shelter. But he needed the promise of the young warrior to help the village. For weeks now, the Yama-Bito Goblin has been luring the children of the village into the hills. They now need a strong young man to find it and kill it or drive it away. Pebble agrees to help.

That's where we ended. Tom got a three fate for his Beliefs, a Fate for his second Instinct, and a Fate for the Mean trait. He got Persona for Moldbreaker from the scene at the broken bridge, and Embodiment for the great story he told the ghost. He says he still had a rockin' good time. I did too. We laughed non-stop like we always do.

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Got together for more one-on-one gaming. Tom and I were both eager to play again, so we made some pasta and—again—had some beers, and cracked open the book.

So we left off with Pebble in the Inn, after having just scared off the thugs outside. I threw the new situation at him.

"You have just secured your friends in this safe haven, but Kappa's father remains a cranky old fart. While he thanks you for scaring off the scavengers, he doesn't have enough preserved food left in the pantry to feed all of you. He is basically kicking you out. After all, you do have a quest to complete with that sword of yours. Sword mentioned to you that in order to restore the magic, you must find Master Yushi in the mountains."

"In the innkeeper's infinite generosity, he has offered you a couple things to travel with. First, his useless son (and your sidekick), Tuna. He needs a good whipping into shape, and maybe you and your adventure can help with that. Second, he has offered some rice and uncooked pork down in the storage for you to take with you. He sure as hell won't cook it for you, as he has to work on fortifying the door in case those hooligans show up again."

This is where I ask Tom to revise his Beliefs and Instincts.

Beliefs
-1. I must defend the life of my friends. I will make sure Tuna and Kappa are protected from harm on my journey.
-2. Restoring the power of Sword will provide closure to the last chapter of my life.
-3. My old life died with the other townsfolk. The new me has to overcome the Black Monster.

Now Tom didn't feel like putting in a tail-end goal that he could complete for any of those. He has three Fate mines basically. And that's fine! I decided not to push it. He'll figure out soon enough that he needs those actionable goals to complete if he wants those tasty Persona points.

Instincts
-1. Always know the other way out.
-2. Always redirect danger towards others.

Notice that he still doesn't have three Instincts. I kind of like that he is slowly adding them in as he figures out what Pebble is all about.

Pebble accepted the food and the help. He needed a couple lunches. His goal was to get to the mountains but he had no idea if there were any villages along the way that might provide food for him and Tuna.

Tom had the Intent to make some food to last a day or two. I set the Ob at 1, with an extra Ob for making enough for Tuna and maybe a tiny bit extra, since they're both big eaters. After applying beginner's Luck, He's faced with an Ob3. He gets help from Tuna and spends a Persona and a Fate and just makes it.

They made some tasty rice balls filled with pork and wrapped them up in a little sack tied to Pebble's belt.

Meanwhile, they heard a loud argument between the innkeeper and Kappa. She wanted to go with them. She's always been quite savvy. Smarter than Tuna and Pebble combined, probably. She would be a very handy person to have along. But the innkeeper said he doesn't want his only daughter to be running around with a clown like Pebble. Pebble intervened in the only way he knew how. He stood tall and puffed out his chest, and tried to intimidate the old man.

This was good. I was ready for something like this. I told Tom that if he failed to threaten the innkeeper, Kappa would most certainly be disowned by her father. This would devastate her, and she wouldn't be of any help to him (in fact she might even be a burden to him) on the journey until Pebble made things better. I set the Ob at 4. Tom surprised me here. He said, "I have the Mean trait, can I use that to make this harder for myself?" I was delighted, naturally. So, Ob5. He spent a Persona, and I gave him help from Kappa's Soothing Platitudes. 3 successes with two 6s! Alas, he spent the Fate but still failed the test.

With much swearing and shouting, and the innkeeper saying, "Don't ever expect to come back here, any of you!" the three of them were cast out of the inn before another word could be said. Kappa put her face in her hands and wept. Thinking there wasn't anything good he could say, Pebble began to lead the way north, along the road.

It was a misty, shitty day. The mountains barely visible. Several miles along, the road intersected with the river, at the remains of a burned and splintered bridge. The gap was about fifteen feet.

"What do we do, Boss?" asked Tuna. Pebble considered the question. He had no idea. No good one at least. The water scared him. It was moving pretty fast. "We swim. Tuna, you go first.". Without a second thought, Tuna nodded, and began to wade out into the water to cross. Immediately, he was swept away with the current.

Tom laughed, and asked me a couple questions. First, could he keep up alongside the river he he ran? No problem. It's fast but not enough for you to fall behind. Second, he was looking for any way to get Tuna out of the water. Maybe a branch? I told him that the land on this side of the river had been deforested long ago, so using Scavenging to find a branch might be tough, but if he could do it, he could get Tuna out no problem. "Nah, that will be too hard. I'll just keep an eye out for a spot for me to get to where I can try to pull him in with my hands."

I called for a Perception test here. Ob 3. He spent a Persona and succeeded. "Yeah, so I find an old dock. I run up and grab hold of his collar and try to haul him up." Time for a Power test, and they don't call him Fat Tuna for nothing. Obstacle 3. He fails.

He got his friend out of the river, but ended up spilling his lunchbag! The two of them watched as the riceballs float away. "Oh man. What are we gonna do now, boss? That was all we had for food!"

But from here, they spotted a bridge down river. It looked new, with a fresh coat of red paint. The crossing led directly into a forest, and it seemed as though the path being cut was under construction still. Pebble was curious, and made the call to follow the direction into the woods to see if it would lead anywhere. His friends followed.

Obstacle 2 Orienteering. Beginner's Luck brought it to a 4, and even with Tuna's help, they got lost.

"I'm starved, Boss! When are we gonna find dinner? It's getting dark!" Tuna stumbled on a stone. But not just any stone. They looked around. A burial shrine! Oh no. A blue shimmer past the bamboo materialized into the ethereal shape of a woman. Her hand outstretched toward them.

"Oh shit! I gotta get me and my friends outta' here!" Tom said. "Time for a Steel test, then!" I responded. His Steel is a B3. His hesitation is at 8. He didn't stand a chance. Failure would mean that they couldn't run. They would have to interact with the ghost, either talk to it or kill it. Of course he failed, but one Challenging test was all he needed to advance his Steel. Woohoo!

The ghost came right up to them. "Ah, to be young again. I haven't seen my children in many years. It would be so nice to hear a story of what it is like to be young." Pebble's friends looked at him, terrified and hoping he had something to say.

"I-I-I can tell you the story of when I saw my father, when he was in jail..." He told of the time he traveled to the jail to the south with his grandmother. The moral of the story ended with his father telling him that crime doesn't pay, unless of course, it pays very well. Soon as he gets out of prison, he'll have riches to live out his days.

Great! Tom could do an Oratory test, telling a story. I know Oratory is for groups usually, but I feel like telling stories falls under it. I set the Ob at 1 (doubled to 2 for not having the skill). He failed!

"But crime doesn't pay!" The ghost screamed. "You need to learn that lesson. You have committed a crime by desecrating my shrine. You will be punished, and maybe you will learn that committing a crime only leaves pain and suffering." and she rushed forward and grasped his forearm, burning it with her touch. The three of them passed out.

I told Tom that having a ghost burn is a surefire way to get yourself in trouble with any right-minded person, should they see it. He added Ghost Touched as a die trait.

He woke up first, and immediately wrapped his arm in cloth. The morning was free of mist, and the sun shone brightly. Starving, the three of them looked for mushrooms to eat. Ob1(BL, Ob2) Foraging test. Success. They would have enough food to get out of the forest and hopefully to get to the next village.

He and his friends followed the river back to the broken bridge and continued on the road, until they reached a small farming village. Farmers regarded them with nothing but suspicion as they entered the hamlet. No children played outside, and shutters snapped shut as they walked past.

Tom wanted to find the village shrine, to offer his respects by lighting a candle. I considered Doctrine, but he made a case for Village-wise. That's what travelers do, to offer respect to the new town, and I agreed. Ob1. After he spent a Fate, he still failed the test.

The stern priest of the shrine spoke to pebble. "Why are you here, strangers? What business do you have?"

*"I don't want to intimidate this guy." Tom says. "That's the old me."

"We only wish to pass through peacefully, and ask if you have any food to share with hungry travelers. I carry Sword with me, and I am on a great quest to restore its magic after the destruction of Valley Town. I need food and information. Can you help us?"

*I called for a Persuasion test, Ob4(8 since he didn't have it). Tom, again, uses his Mean trait to make it much harder on himself. He describes looking fierce and angry, and not looking the priest in the eye. Ob 9. He fails big time.

The priest understood his plea. He said he can offer them food and shelter. But he needed the promise of the young warrior to help the village. For weeks now, the Yama-Bito Goblin has been luring the children of the village into the hills. They now need a strong young man to find it and kill it or drive it away. Pebble agrees to help.

That's where we ended. Tom got a three fate for his Beliefs, a Fate for his second Instinct, and a Fate for the Mean trait. He got Persona for Moldbreaker from the scene at the broken bridge, and Embodiment for the great story he told the ghost. He says he still had a rockin' good time. I did too. We laughed non-stop like we always do.

Got together for more one-on-one gaming. Tom and I were both eager to play again, so we made some pasta and—again—had some beers, and cracked open the book.

So we left off with Pebble in the Inn, after having just scared off the thugs outside. I threw the new situation at him.

"You have just secured your friends in this safe haven, but Kappa's father remains a cranky old fart. While he thanks you for scaring off the scavengers, he doesn't have enough preserved food left in the pantry to feed all of you. He is basically kicking you out. After all, you do have a quest to complete with that sword of yours. Sword mentioned to you that in order to restore the magic, you must find Master Yushi in the mountains."

"In the innkeeper's infinite generosity, he has offered you a couple things to travel with. First, his useless son (and your sidekick), Tuna. He needs a good whipping into shape, and maybe you and your adventure can help with that. Second, he has offered some rice and uncooked pork down in the storage for you to take with you. He sure as hell won't cook it for you, as he has to work on fortifying the door in case those hooligans show up again."

This is where I ask Tom to revise his Beliefs and Instincts.

Beliefs
-1. I must defend the life of my friends. I will make sure Tuna and Kappa are protected from harm on my journey.
-2. Restoring the power of Sword will provide closure to the last chapter of my life.
-3. My old life died with the other townsfolk. The new me has to overcome the Black Monster.

Now Tom didn't feel like putting in a tail-end goal that he could complete for any of those. He has three Fate mines basically. And that's fine! I decided not to push it. He'll figure out soon enough that he needs those actionable goals to complete if he wants those tasty Persona points.

Instincts
-1. Always know the other way out.
-2. Always redirect danger towards others.

Notice that he still doesn't have three Instincts. I kind of like that he is slowly adding them in as he figures out what Pebble is all about.

Pebble accepted the food and the help. He needed a couple lunches. His goal was to get to the mountains but he had no idea if there were any villages along the way that might provide food for him and Tuna.

Tom had the Intent to make some food to last a day or two. I set the Ob at 1, with an extra Ob for making enough for Tuna and maybe a tiny bit extra, since they're both big eaters. After applying beginner's Luck, He's faced with an Ob3. He gets help from Tuna and spends a Persona and a Fate and just makes it.

They made some tasty rice balls filled with pork and wrapped them up in a little sack tied to Pebble's belt.

Meanwhile, they heard a loud argument between the innkeeper and Kappa. She wanted to go with them. She's always been quite savvy. Smarter than Tuna and Pebble combined, probably. She would be a very handy person to have along. But the innkeeper said he doesn't want his only daughter to be running around with a clown like Pebble. Pebble intervened in the only way he knew how. He stood tall and puffed out his chest, and tried to intimidate the old man.

This was good. I was ready for something like this. I told Tom that if he failed to threaten the innkeeper, Kappa would most certainly be disowned by her father. This would devastate her, and she wouldn't be of any help to him (in fact she might even be a burden to him) on the journey until Pebble made things better. I set the Ob at 4. Tom surprised me here. He said, "I have the Mean trait, can I use that to make this harder for myself?" I was delighted, naturally. So, Ob5. He spent a Persona, and I gave him help from Kappa's Soothing Platitudes. 3 successes with two 6s! Alas, he spent the Fate but still failed the test.

With much swearing and shouting, and the innkeeper saying, "Don't ever expect to come back here, any of you!" the three of them were cast out of the inn before another word could be said. Kappa put her face in her hands and wept. Thinking there wasn't anything good he could say, Pebble began to lead the way north, along the road.

It was a misty, shitty day. The mountains barely visible. Several miles along, the road intersected with the river, at the remains of a burned and splintered bridge. The gap was about fifteen feet.

"What do we do, Boss?" asked Tuna. Pebble considered the question. He had no idea. No good one at least. The water scared him. It was moving pretty fast. "We swim. Tuna, you go first.". Without a second thought, Tuna nodded, and began to wade out into the water to cross. Immediately, he was swept away with the current.

Tom laughed, and asked me a couple questions. First, could he keep up alongside the river he he ran? No problem. It's fast but not enough for you to fall behind. Second, he was looking for any way to get Tuna out of the water. Maybe a branch? I told him that the land on this side of the river had been deforested long ago, so using Scavenging to find a branch might be tough, but if he could do it, he could get Tuna out no problem. "Nah, that will be too hard. I'll just keep an eye out for a spot for me to get to where I can try to pull him in with my hands."

I called for a Perception test here. Ob 3. He spent a Persona and succeeded. "Yeah, so I find an old dock. I run up and grab hold of his collar and try to haul him up." Time for a Power test, and they don't call him Fat Tuna for nothing. Obstacle 3. He fails.

He got his friend out of the river, but ended up spilling his lunchbag! The two of them watched as the riceballs float away. "Oh man. What are we gonna do now, boss? That was all we had for food!"

But from here, they spotted a bridge down river. It looked new, with a fresh coat of red paint. The crossing led directly into a forest, and it seemed as though the path being cut was under construction still. Pebble was curious, and made the call to follow the direction into the woods to see if it would lead anywhere. His friends followed.

Obstacle 2 Orienteering. Beginner's Luck brought it to a 4, and even with Tuna's help, they got lost.

"I'm starved, Boss! When are we gonna find dinner? It's getting dark!" Tuna stumbled on a stone. But not just any stone. They looked around. A burial shrine! Oh no. A blue shimmer past the bamboo materialized into the ethereal shape of a woman. Her hand outstretched toward them.

"Oh shit! I gotta get me and my friends outta' here!" Tom said. "Time for a Steel test, then!" I responded. His Steel is a B3. His hesitation is at 8. He didn't stand a chance. Failure would mean that they couldn't run. They would have to interact with the ghost, either talk to it or kill it. Of course he failed, but one Challenging test was all he needed to advance his Steel. Woohoo!

The ghost came right up to them. "Ah, to be young again. I haven't seen my children in many years. It would be so nice to hear a story of what it is like to be young." Pebble's friends looked at him, terrified and hoping he had something to say.

"I-I-I can tell you the story of when I saw my father, when he was in jail..." He told of the time he traveled to the jail to the south with his grandmother. The moral of the story ended with his father telling him that crime doesn't pay, unless of course, it pays very well. Soon as he gets out of prison, he'll have riches to live out his days.

Great! Tom could do an Oratory test, telling a story. I know Oratory is for groups usually, but I feel like telling stories falls under it. I set the Ob at 1 (doubled to 2 for not having the skill). He failed!

"But crime doesn't pay!" The ghost screamed. "You need to learn that lesson. You have committed a crime by desecrating my shrine. You will be punished, and maybe you will learn that committing a crime only leaves pain and suffering." and she rushed forward and grasped his forearm, burning it with her touch. The three of them passed out.

I told Tom that having a ghost burn is a surefire way to get yourself in trouble with any right-minded person, should they see it. He added Ghost Touched as a die trait.

He woke up first, and immediately wrapped his arm in cloth. The morning was free of mist, and the sun shone brightly. Starving, the three of them looked for mushrooms to eat. Ob1(BL, Ob2) Foraging test. Success. They would have enough food to get out of the forest and hopefully to get to the next village.

He and his friends followed the river back to the broken bridge and continued on the road, until they reached a small farming village. Farmers regarded them with nothing but suspicion as they entered the hamlet. No children played outside, and shutters snapped shut as they walked past.

Tom wanted to find the village shrine, to offer his respects by lighting a candle. I considered Doctrine, but he made a case for Village-wise. That's what travelers do, to offer respect to the new town, and I agreed. Ob1. After he spent a Fate, he still failed the test.

The stern priest of the shrine spoke to pebble. "Why are you here, strangers? What business do you have?"

*"I don't want to intimidate this guy." Tom says. "That's the old me."

"We only wish to pass through peacefully, and ask if you have any food to share with hungry travelers. I carry Sword with me, and I am on a great quest to restore its magic after the destruction of Valley Town. I need food and information. Can you help us?"

*I called for a Persuasion test, Ob4(8 since he didn't have it). Tom, again, uses his Mean trait to make it much harder on himself. He describes looking fierce and angry, and not looking the priest in the eye. Ob 9. He fails big time.

The priest understood his plea. He said he can offer them food and shelter. But he needed the promise of the young warrior to help the village. For weeks now, the Yama-Bito Goblin has been luring the children of the village into the hills. They now need a strong young man to find it and kill it or drive it away. Pebble agrees to help.

That's where we ended. Tom got a three fate for his Beliefs, a Fate for his second Instinct, and a Fate for the Mean trait. He got Persona for Moldbreaker from the scene at the broken bridge, and Embodiment for the great story he told the ghost. He says he still had a rockin' good time. I did too. We laughed non-stop like we always do.

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More crayola watercolour pencil doodles. I think it's time for me to buy some liquid paint. Edit: And some god damn proper paper - holy shit this mixed media is unhappy with water. 
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Fucking around with crayola watercolour pencils. When you're on a budget...
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