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Gary Green
Lives in England
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Gary Green

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Pixel Traffic Car - customise your car and then race through traffic.
This is a simple car game [Update v.1.1-v.1.8] *(see older versions) ------------------------------ [Update v.1.9] *added HighScore (may be removed if it causes crashes) *added GameFix instruction Please don't copy the game
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Gary Green

Programs  - 
 
Gamifying getting ready in the morning. Clever idea. :-)
Sequencing the morning routine Can Joe get ready for work? Version 3 #PSD #work and life skills #nolb
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Gary Green

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Guildford Library is hosting a couple of Maker / Digital DIY workshops on 9th July as part of a Westminster University research project. It's open to all & you can book via the Eventbrite link... a good opportunity to try out 3D printing & electronics.
The Digital Do-It-Yourself Spark workshops for adults aim to introduce participants to creative making using all sorts of materials and digital tools. Digital technologies including 3D printing and littleBits electronics will be available within the workshop. Workshop facilitators will explain how these technologies work and can be used creatively. Within the workshop you will be asked to work in a small group of 3-5 people. A creative design cha...
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Any indie game developers local to Surrey (UK) interested in sharing their games with a new audience? How about this http://bit.ly/GameDemoLib
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Gary Green

Projects and Collaboration  - 
 
The Shakespeare themed Bard Jam finished on Saturday. There were 6 entries in the end - all taking the playwright & his works in new directions. https://itch.io/jam/bard-jam/entries
A game jam from 2016-03-31 to 2016-05-01 hosted by garygreen. The 23rd April 2016 is the 400th anniversary of William Shakespeare's death. If he'd been around today and was creating interactive stories or inte...
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https://itch.io/jam/bard-jam/entries

Bard Jam has now finished with 6 games (including mine) being submitted. I’m pleased with the way it’s gone and the variety of entries submitted. They are mostly text only interactive fictions, but Behind the Scenes is a visual novel and Daily Chthonicle uses a visual interface, but still features text.

Here’s a summary of the games and my thoughts on them.

The Boatswain -  A short work of interactive fiction exploring life at sea through the eyes of the boatswain in Shakespeare’s The Tempest.  It was interesting to see the focus on this game on one of the side-characters of The Tempest, but also one who played a significant role in the lead up to the main body of the play.

Daily Chthonicle - Supernatural Detective Game. In this game you control investigative journalists reporting on supernatural happenings. It was interesting and original and I enjoyed playing it, but I couldn’t find the reference to Shakespeare in it.

The Great British Shake Off -  A deal with the devil to win a game show goes horribly awry.  It was fun, funny & frustrating, and the idea of having a quiz show was novel. The Stephen Fry cameo was perfect, and the endings were dark and twisted.

Armando the Bardo -  Armando loves Shakespeare but he also writes all his plays & gets no credit for it. Is revenge in order? This was such a detailed piece of interactive fiction. The character interactions & humour were great, and the fight scene was tricky.

Behind the Scenes -  High school angst collides with Steven Universe and Hamlet.  I really liked the idea of using a Hamlet production as a setting for exploring the tricky world of teenage relationships. Fun character graphics too.

Shakespeare for Hire -  An interactive fiction about Shakespeare the ad-man, and his desire to make the break from his job and write his first play. This was my entry.

I enjoyed playing all of the entries and am also very pleased that the jam inspired one entrant to write their first game. It was also great to see the variety of styles and interpretation of the theme in these games, as well as the use of different authoring tools, including Twine, Squiffy and Inklewriter.

Please feel free to try out the games yourself and let the creators know what you think.

#bardjam   #interactivefiction   #textadventures   #if  
A game jam from 2016-03-31 to 2016-05-01 hosted by garygreen. The 23rd April 2016 is the 400th anniversary of William Shakespeare's death. If he'd been around today and was creating interactive stories or inte...
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Less than 2 days left for #BardJam submissions. If you're planning to enter, but don't think you'll finish in time, feel free to upload works-in-progress. I'm keen to see what you were working on.  https://itch.io/jam/bard-jam #interactivefiction     #if   #textadventures  
A game jam from 2016-03-31 to 2016-04-30 hosted by garygreen. The 23rd April 2016 is the 400th anniversary of William Shakespeare's death. If he'd been around today and was creating interactive stories or inte...
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https://itch.io/jam/bard-jam

We’re over half way through #BardJam, the Shakespeare themed interactive fiction writing challenge. 12 people have signed up and 2 entries have been submitted already. :-) I haven’t played either of the entries yet (I’m trying not to be influenced for my own submission), but I’m really looking forward to reading/playing them and seeing how people have interpreted the theme in a couple of weeks time.

There’s still plenty of time for anyone who wants to get involved to submit an entry - details are on the page. Even though I mention interactive fiction it can be any type of text based game.

#if   #interactivefiction   #gamejam   #writing   #writingchallenge   #shakespeare400   #bardjam  
A game jam from 2016-03-31 to 2016-04-30 hosted by garygreen. The 23rd April 2016 is the 400th anniversary of William Shakespeare's death. If he'd been around today and was creating interactive stories or inte...
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Have him in circles
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Gary Green

Programs  - 
 
Waiting for Alice - a cool looking Alice in Wondrland game.
Tend your phone to move. The goal is to bring alice to the ma hatter
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Coding skills for refugees, on tbeir smartphones
 
Coding skills for refugees, on their smartphones!

Over the last four months, several refugees from Syria and from Afghanistan have joined our development team. Because of the challenges that are faced by refugees all over the world, we are now planning to intensively support right to left languages such as Arabic, Pashto, Persian, and Urdu (and, coincidentally of course also Hebrew) in a natural, intuitive, and sustainable way. We have found time and again that being able to use our Pocket Code app in one's own language makes it much more accessible. This will be a non-trivial challenge if we want to do it in a good way, since there are many issues that go beyond mere support of different layouts and keyboards. E.g., we must ensure that also those developers in the Catrobat team who do not speak these languages are nevertheless able to maintain the code in the future, we must provide translated sample programs and tutorial materials with localized screenshots, make sure that the icons which should be reversed, e.g., the undo button, are correctly mirrored, that Pocket Code's formula editor can correctly handle mixed direction formulas and reversed parameter order of functions, that ordering of non-alphabetic lists is done correctly, that characters in different languages are always fully visible on screens of various sizes (and also for all future changes in the translations), that languages that are not supported natively by Android can nonetheless be selected in the settings, and much more. This is a long term endeavour, and we will work together with developers and translators who are native speakers of right to left languages in order to develop these adapted versions of our apps and web services. We are hoping that we can release Pocket Code with the most important functionality supporting right to left language within less than one year from now --- as you may know we have better to be conservative with our time estimates based on past experience and since we want to do it right, but having said that, so far we are at our 23rd published release.

Fortunately, a right-to-left language version of Pocket Paint, our image editor, is almost ready and will be made publicly available (hopefully!) over this summer. Note that our apps and websites already now support some right to left languages in a basic way. Thus it is possible to use our apps and websites in Arabic to some extent and with lots of limitations. Unfortunately we are not yet able to support those languages that are not supported natively by Android, such as Persian and Urdu, even though we already have volunteer translators for them, but note that the new version of Pocket Paint will soon support them through a user setting. Still, there is still a long way to make this really great for the young refugees we want to support.

We believe that Pocket Code, since it relies purely on smartphones (and we have successfully developed apps with Pocket Code even on 3.0" screens!), is uniquely able to help less privileged users from all over the world who do not have access to a PC or laptop to express themselves creatively with code and learn programming in order to become active participants in our joint future and understand the world in a better way.

If you want to join us and participate in our project, please do not hesitate to contact us via contact@catrobat.org --- for some ideas how you could help, e.g., by becoming a volunteer translator or providing educational materials about coding with Pocket Code for schools, please have a look at http://catrob.at/contributing --- Thank you very much.

Main site: http://www.catrobat.org/
Google Play: http://catrob.at/pc
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Looking forward to trying out the great new physics features in the latest update of the Pocket Code app. #android   #mobile   #app   #coding  
 
Physics engine for Pocket Code!!!!!

Use gravity, velocity, friction, instantaneous collision event detection as well as bouncing in the latest release of Pocket Code! The possibilities are endless! Never has 2D physics based game programming been easier :-)

Sample program that illustrates these new features: https://share.catrob.at/pocketcode/program/9461

Please help us spread the news about this paradigm shifting new feature!!

Enjoy, and please share your awesome programs on http://catrob.at/cpcp (Cool Pocket Code Programs)!

#PocketCode  on Google Play: http://catrob.at/pc
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Gary Green

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Pocket Paint (the drawing companion to Pocket Code) now includes a useful text tool. #pocketcode #android #coding
 
Pocket Paint now has a Text tool

Pocket Paint is the companion app to Pocket Code that allows to create and edit Looks of objects and backgrounds. It also is a powerful drawing app in its own right. 

If you need even more text formatting options, please check out http://catrob.at/WordBalloonExplanation

Pocket Paint on Google Play: http://catrob.at/PPoGP
Pocket Code on Google Play: http://catrob.at/pc

Enjoy!
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Have him in circles
220 people
Randy Robin Galiban (Randize)'s profile photo
Elizabeth Fiske's profile photo
Gunnar Kanold's profile photo
TheLord OfStrings's profile photo
Richard Otene's profile photo
Georgina Parsons's profile photo
Jenny Jones's profile photo
The Last Hybrid's profile photo
Roberto Corsini's profile photo
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I'm using a different description of myself than I use anywhere else, but you still might be able to recognise me.
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I like sausages.
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Left handed. Right footed. Good at recognising 1980s pop music intros.
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